Does this modifier flushes the memory of all non current frames? If so, as long as it's a simple modifier stripped from all the highly specific functionality i saw on the past versions I think it can't hurt to have it while we wait for an awesome alembic workflow
Right now it's not the time to ask for new features but I hope we can get this after release. good luck with your new project Daniel Salazar patazstudio.com On Thu, Sep 27, 2012 at 6:54 AM, Eugenio Pignataro <[email protected]> wrote: > Hey guys. > > After doing "Got Milk", we are about to begin a new commercial, in this > case "Cif" (another magic story). This is a very complicated project, > with a lot of characters, a lot of animation and we don't have much time > to do it. That's why we need a good alternative pipeline to help us > saving work time. > > About the workflow, I've been thinking options to avoid using rigs in > the render scene and the use of mesh cache with baked shape-keys. > The problems with the rigs is the amount of calculations needed before > doing the render and that they are volatile. The problem with the baked > shape-keys is the weight they have in the scenes, plus the difficult > process to load them. > > We are testing the Ivo Grigull modifier, maintained by Harrison Yu : > "MESH CACHE", that basically loads the .mdd from external files, giving > us an incredible scrubbing speed and an unbeatable stability. > Besides this, it is very useful for updating the animations, because the > animators export the pointClouds and this automatically load in the > program. Also, this pointCloud information can be send from other > platforms, even though this is not our case. > > We believe this modifier is very important for this kind of productions, > and we would really need you to consider the implementation of it as a > tool inside the trunk, as it will really help us for our future projects. > > In this mail I attached the patch for the release 50896 (This contains > other functions). pasteall http://www.pasteall.org/35631 > > You can test the compile version downloading the following link: > http://graphicall.org/997 > > YouTube Video Demo (30 secs): > http://www.youtube.com/watch?v=Z7WntOKuryI&feature=youtu.be > > You can see the detail report from Got Milk project in this link: > https://dl.dropbox.com/u/14261604/Giot_Milk_Reporte_01.doc > > The programmers contact: > > Ivo Grigull > [email protected] <mailto:[email protected]> > Harrison Yu > [email protected] <mailto:[email protected]> > > ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- > > Spanish: > > Hola amigos. > > Estamos por comenzar un nuevo comercial, después de GotMilk?, en este > caso para Cif (otra historia magica). Es un proyecto realmente > complicado, con muchos personajes, muchisima animación, poco tiempo, y > por ende necesita un diseño de producción que ahorre muchos pasos de > trabajo. > > En el diseño del workflow estoy viendo que opciones tengo para escapar > al uso de rigs en la escena de render, y a usar mesh cache con shapes > bakeados. > El problema de los rigs es la volatibilidad y la cantidad de calculos > que deben hacerse antes de comenzar el render, y el problema de las > mallas bakeadas es el grandisimo peso de las escenas, sumado al dificil > proceso de cargado. > > Estamos probando el modificador de Ivo Grigull, mantenido por Harrison > Yu, "MESH CACHE", que basicamente carga los .mdd como archivos externos, > brindando una velocidad increible de scrubbing, y una estabilidad > inmejorable. Además de esto es muy util para actualizar animaciones, ya > que los animadores exportan los pointClouds y esto se carga automaticamente. > Como dato extra, estos formatos pueden ser enviados desde otras > plataformas, aunque no es nuestro caso. > > Creemos que esto es muy importante en este tipo de producciones, y > necesitariamos muchisimo si pueden considerar de implementar este > modificador como una herramienta dentro del tronco, sería de muchisima > ayuda para proyectos futuros. > > En este mail incluyo el patch para el release 50896 (este patch tiene > otras herramientas, pero no tengo el conocimiento para separarlas). > > Pueden probar la versión compilada bajando del siquiente link: > http://graphicall.org/997 > > YouTube Video Demo (30 secs): > http://www.youtube.com/watch?v=Z7WntOKuryI&feature=youtu.be > > El informe detallado del proyecto GotMilk? lo pueden ver en: > https://dl.dropbox.com/u/14261604/Giot_Milk_Reporte_01.doc > > Los contactos de los programadores: > Ivo Grigull > [email protected] > Harrison Yu > [email protected] > > Muchisimas gracias. > > > > > > -- > Untitled Document > > Eugenio Pignataro > Drawing & Digital Art. > ------------------------------- > Sitio: www.oscurart.com.ar > Email: [email protected] > Móvil: 15-5177-4936 > International Phone Calls > Mobile: (54.911) 5177-4936 > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
