Fair enough. I only ever use autokey with "only key available" enabled, so unless something already has animation on it, it doesn't insert keys. I find it preferable, because even in scenes that I am animating, there are often objects that shouldn't be animated but still may need to be adjusted (especially in layout phase).
I forget that a lot of people don't work with that option enabled, though. For me, personally, I would love for these settings to not be carried with blend files. But I can see that's pretty specific to the settings I use. --Nathan On Sun, Oct 14, 2012 at 5:24 AM, Bol Bib <[email protected]> wrote: > I hope I'm forgiven for adding my 2 cents in a mainly developper centric > mailing list. > > as an animator I will tell you that is a bad idea. > for 2 reasons > 1)The > default preferences file is at the moment not versatile enough to > tinker with User preferences on this level (not unless the GSOC > concerning user preferences by vino gets included in trunk) > > plus it would not be apparent that this saves with the preferences as it is > an ACTION not a preference (imo) > > > 2) > if I were to have a default of autokey on in my settings then that > means that even when I'm modeling,texture painting or other stuff before > I even get near animating ,I will have to close the autokey every time I > open a blend. (If I understand you well enough,I might be mistaken) > > This seems counterproductive even if it's a wellmeaning idea. > > Autokey should only be activated when you are in animating stage,and that > means imo it should be a blend preference,not a default in User preferences. > > > > A decent way of communicating/displaying that autokey is on should be good > enough...whatever way the blender devs agree upon....IMO > > > pardon my intrusion ^^ > > > > >> Message: 10 >> Date: Sun, 14 Oct 2012 00:40:33 -0700 >> From: Nathan Vegdahl <[email protected]> >> Subject: Re: [Bf-committers] Autokey and 3D viewport outline >> To: bf-blender developers <[email protected]> >> Message-ID: >> <cae91w2vuiohe8gbsd8nnrbkjdrdvskxlamf+zyhq4hrce6p...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> > I would be very opposed to disabling auto-key on load >> >> I think you may have misunderstood me. I am not suggesting that >> autokey be disabled every time you load Blender or a new file. I'm >> suggesting that autokey and related settings should be a setting that >> does not get carried around by blend files. >> >> So, for example, an animator that uses autokey would turn it on and >> save it as part of their default settings. Then it would always be on >> for them, even if they open someone else's file. >> >> Similarly, an animator (or other user) that does not use autokey would >> turn it off, and save _that_ as part of their default settings. Then >> it would always be off for them, even if they open someone else's >> file. >> >> In short, I think that autokey and related settings may be a poor >> thing for normal blend files to carry around. Some (most?) settings >> are great for blend files to carry around. But I'm thinking autokey >> may not be one of them. >> >> --Nathan >> >> >> On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com >> <[email protected]> wrote: >> > I would be very opposed to disabling auto-key on load, in the past it >> > was like that and resulted in lost work for animators all the time. If >> > an animator is activly working on a shot he should not have to >> > remember to activate autokey every time he/she goes for a coffee break >> > or switches files. >> > >> > I think the way it is current is getting quite close to what it should >> > be. Maybe a bit of a stronger hint wont hurt but it's certainly more >> > flashy than a static icon on the timeline >> > >> > Daniel Salazar >> > patazstudio.com >> > >> > >> > On Fri, Oct 12, 2012 at 10:20 PM, Nathan Vegdahl <[email protected]> wrote: >> >> Maybe we should take an entirely different approach to this. >> >> >> >> What if we just make auto-key settings not loaded from blend files by >> >> default? That way people keep the auto-key prefs they're used to. It >> >> doesn't seem like this is the kind of setting that makes sense to >> >> carry along with blend files anyway. It's very specific to people's >> >> own workflows. >> >> >> >> Then there is no need for an indicator in the first place. >> >> >> >> --Nathan >> >> >> >> >> >> On Fri, Oct 12, 2012 at 9:17 PM, Nathan Vegdahl <[email protected]> wrote: >> >>>> It's fine to have an indicator that autokey is on, >> >>>> it just doesn't need to look as if something bad is happening. >> >>> >> >>> Just keep in mind that the original motivation of all of this was that >> >>> the auto-key toggle in the timeline was not visually obvious enough. >> >>> >> >>> In general, there is going to be a conflict between the purpose of the >> >>> feature and people who are annoyed by its non-subtley. We already >> >>> have a subtle indicator: the auto-key toggle button. The entire point >> >>> of this is to _not_ be subtle. >> >>> >> >>> (And incidentally, now that you mention it, I agree, red should be >> >>> reserved for errors.) >> >>> >> >>> --Nathan >> >>> >> >>> >> >>> On Mon, Oct 8, 2012 at 11:43 PM, Brecht Van Lommel >> >>> <[email protected]> wrote: >> >>>> It was made optional now in svn, but I think that does not really >> >>>> address the issue. It's fine to have an indicator that autokey is on, >> >>>> it just doesn't need to look as if something bad is happening. Red >> >>>> should be reserved for errors. There is no need for a warning/error >> >>>> here, just good feedback about what is happening. >> >>>> >> >>>> For example improve the blinking so that it's more like the report >> >>>> message blinking in the info header (which is better visible), show >> >>>> the autokey icon in the 3D view header or next to the object name, >> >>>> color the header a bit yellow, or show a report that X keyframes were >> >>>> inserted after transform is done. I don't know which combination works >> >>>> best but the red border is just too much and the current blinking is >> >>>> not very visible by itself. >> >>>> >> >>>> Brecht. >> >>>> >> >>>> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi >> >>>> <[email protected]> wrote: >> >>>>> Hello, >> >>>>> >> >>>>> a new feature has recently been introduced in Blender: when Autokey is >> >>>>> turned on and some object/armature transformation is performed, every >> >>>>> 3D >> >>>>> viewport gets a red outline and a message reminding the user of the >> >>>>> fact >> >>>>> the a keyframe will be created at the end of the transformation. >> >>>>> >> >>>>> After talking with other users, it seems clear that this feature >> >>>>> should at >> >>>>> least be optional, if not off by default. It's quite distracting to >> >>>>> work >> >>>>> with a flashing outline all the time. >> >>>>> >> >>>>> Thank you! >> >>>>> Francesco >> >>>>> _______________________________________________ >> >>>>> Bf-committers mailing list >> >>>>> [email protected] >> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >>>> _______________________________________________ >> >>>> Bf-committers mailing list >> >>>> [email protected] >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> ------------------------------ >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> End of Bf-committers Digest, Vol 99, Issue 14 >> ********************************************* > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
