Done, the image doesn't quite do it justice due to scaling and lack of perception of time. Also, the color is placeholder since red - or at least the red I was playing with - isn't ideal due to contrast issues.
On Mon, Oct 15, 2012 at 11:29 PM, Daniel Salazar - 3Developer.com < [email protected]> wrote: > Can you provide a pic? cheers > > Daniel Salazar > patazstudio.com > > > On Mon, Oct 15, 2012 at 9:21 PM, Nicholas Rishel <[email protected]> > wrote: > > Feedback on this UI tweak to communicate that autokey is enabled would be > > appreciated: http://www.graphicall.org/1009 > > > > On Sun, Oct 14, 2012 at 10:44 PM, Nathan Vegdahl <[email protected]> > wrote: > > > >> Fair enough. > >> > >> I only ever use autokey with "only key available" enabled, so unless > >> something already has animation on it, it doesn't insert keys. I find > >> it preferable, because even in scenes that I am animating, there are > >> often objects that shouldn't be animated but still may need to be > >> adjusted (especially in layout phase). > >> > >> I forget that a lot of people don't work with that option enabled, > >> though. For me, personally, I would love for these settings to not be > >> carried with blend files. But I can see that's pretty specific to the > >> settings I use. > >> > >> --Nathan > >> > >> > >> On Sun, Oct 14, 2012 at 5:24 AM, Bol Bib <[email protected]> wrote: > >> > I hope I'm forgiven for adding my 2 cents in a mainly developper > centric > >> mailing list. > >> > > >> > as an animator I will tell you that is a bad idea. > >> > for 2 reasons > >> > 1)The > >> > default preferences file is at the moment not versatile enough to > >> > tinker with User preferences on this level (not unless the GSOC > >> > concerning user preferences by vino gets included in trunk) > >> > > >> > plus it would not be apparent that this saves with the preferences as > it > >> is an ACTION not a preference (imo) > >> > > >> > > >> > 2) > >> > if I were to have a default of autokey on in my settings then that > >> > means that even when I'm modeling,texture painting or other stuff > before > >> > I even get near animating ,I will have to close the autokey every > time I > >> > open a blend. (If I understand you well enough,I might be mistaken) > >> > > >> > This seems counterproductive even if it's a wellmeaning idea. > >> > > >> > Autokey should only be activated when you are in animating stage,and > >> that means imo it should be a blend preference,not a default in User > >> preferences. > >> > > >> > > >> > > >> > A decent way of communicating/displaying that autokey is on should be > >> good enough...whatever way the blender devs agree upon....IMO > >> > > >> > > >> > pardon my intrusion ^^ > >> > > >> > > >> > > >> > > >> >> Message: 10 > >> >> Date: Sun, 14 Oct 2012 00:40:33 -0700 > >> >> From: Nathan Vegdahl <[email protected]> > >> >> Subject: Re: [Bf-committers] Autokey and 3D viewport outline > >> >> To: bf-blender developers <[email protected]> > >> >> Message-ID: > >> >> < > >> cae91w2vuiohe8gbsd8nnrbkjdrdvskxlamf+zyhq4hrce6p...@mail.gmail.com> > >> >> Content-Type: text/plain; charset=ISO-8859-1 > >> >> > >> >> > I would be very opposed to disabling auto-key on load > >> >> > >> >> I think you may have misunderstood me. I am not suggesting that > >> >> autokey be disabled every time you load Blender or a new file. I'm > >> >> suggesting that autokey and related settings should be a setting that > >> >> does not get carried around by blend files. > >> >> > >> >> So, for example, an animator that uses autokey would turn it on and > >> >> save it as part of their default settings. Then it would always be > on > >> >> for them, even if they open someone else's file. > >> >> > >> >> Similarly, an animator (or other user) that does not use autokey > would > >> >> turn it off, and save _that_ as part of their default settings. Then > >> >> it would always be off for them, even if they open someone else's > >> >> file. > >> >> > >> >> In short, I think that autokey and related settings may be a poor > >> >> thing for normal blend files to carry around. Some (most?) settings > >> >> are great for blend files to carry around. But I'm thinking autokey > >> >> may not be one of them. > >> >> > >> >> --Nathan > >> >> > >> >> > >> >> On Fri, Oct 12, 2012 at 9:31 PM, Daniel Salazar - 3Developer.com > >> >> <[email protected]> wrote: > >> >> > I would be very opposed to disabling auto-key on load, in the past > it > >> >> > was like that and resulted in lost work for animators all the > time. If > >> >> > an animator is activly working on a shot he should not have to > >> >> > remember to activate autokey every time he/she goes for a coffee > break > >> >> > or switches files. > >> >> > > >> >> > I think the way it is current is getting quite close to what it > should > >> >> > be. Maybe a bit of a stronger hint wont hurt but it's certainly > more > >> >> > flashy than a static icon on the timeline > >> >> > > >> >> > Daniel Salazar > >> >> > patazstudio.com > >> >> > > >> >> > > >> >> > On Fri, Oct 12, 2012 at 10:20 PM, Nathan Vegdahl < > [email protected]> > >> wrote: > >> >> >> Maybe we should take an entirely different approach to this. > >> >> >> > >> >> >> What if we just make auto-key settings not loaded from blend > files by > >> >> >> default? That way people keep the auto-key prefs they're used to. > >> It > >> >> >> doesn't seem like this is the kind of setting that makes sense to > >> >> >> carry along with blend files anyway. It's very specific to > people's > >> >> >> own workflows. > >> >> >> > >> >> >> Then there is no need for an indicator in the first place. > >> >> >> > >> >> >> --Nathan > >> >> >> > >> >> >> > >> >> >> On Fri, Oct 12, 2012 at 9:17 PM, Nathan Vegdahl < > [email protected]> > >> wrote: > >> >> >>>> It's fine to have an indicator that autokey is on, > >> >> >>>> it just doesn't need to look as if something bad is happening. > >> >> >>> > >> >> >>> Just keep in mind that the original motivation of all of this was > >> that > >> >> >>> the auto-key toggle in the timeline was not visually obvious > enough. > >> >> >>> > >> >> >>> In general, there is going to be a conflict between the purpose > of > >> the > >> >> >>> feature and people who are annoyed by its non-subtley. We > already > >> >> >>> have a subtle indicator: the auto-key toggle button. The entire > >> point > >> >> >>> of this is to _not_ be subtle. > >> >> >>> > >> >> >>> (And incidentally, now that you mention it, I agree, red should > be > >> >> >>> reserved for errors.) > >> >> >>> > >> >> >>> --Nathan > >> >> >>> > >> >> >>> > >> >> >>> On Mon, Oct 8, 2012 at 11:43 PM, Brecht Van Lommel > >> >> >>> <[email protected]> wrote: > >> >> >>>> It was made optional now in svn, but I think that does not > really > >> >> >>>> address the issue. It's fine to have an indicator that autokey > is > >> on, > >> >> >>>> it just doesn't need to look as if something bad is happening. > Red > >> >> >>>> should be reserved for errors. There is no need for a > warning/error > >> >> >>>> here, just good feedback about what is happening. > >> >> >>>> > >> >> >>>> For example improve the blinking so that it's more like the > report > >> >> >>>> message blinking in the info header (which is better visible), > show > >> >> >>>> the autokey icon in the 3D view header or next to the object > name, > >> >> >>>> color the header a bit yellow, or show a report that X keyframes > >> were > >> >> >>>> inserted after transform is done. I don't know which combination > >> works > >> >> >>>> best but the red border is just too much and the current > blinking > >> is > >> >> >>>> not very visible by itself. > >> >> >>>> > >> >> >>>> Brecht. > >> >> >>>> > >> >> >>>> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi > >> >> >>>> <[email protected]> wrote: > >> >> >>>>> Hello, > >> >> >>>>> > >> >> >>>>> a new feature has recently been introduced in Blender: when > >> Autokey is > >> >> >>>>> turned on and some object/armature transformation is performed, > >> every 3D > >> >> >>>>> viewport gets a red outline and a message reminding the user of > >> the fact > >> >> >>>>> the a keyframe will be created at the end of the > transformation. > >> >> >>>>> > >> >> >>>>> After talking with other users, it seems clear that this > feature > >> should at > >> >> >>>>> least be optional, if not off by default. It's quite > distracting > >> to work > >> >> >>>>> with a flashing outline all the time. > >> >> >>>>> > >> >> >>>>> Thank you! > >> >> >>>>> Francesco > >> >> >>>>> _______________________________________________ > >> >> >>>>> Bf-committers mailing list > >> >> >>>>> [email protected] > >> >> >>>>> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> >>>> _______________________________________________ > >> >> >>>> Bf-committers mailing list > >> >> >>>> [email protected] > >> >> >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> >> _______________________________________________ > >> >> >> Bf-committers mailing list > >> >> >> [email protected] > >> >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > _______________________________________________ > >> >> > Bf-committers mailing list > >> >> > [email protected] > >> >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> >> > >> >> ------------------------------ > >> >> > >> >> _______________________________________________ > >> >> Bf-committers mailing list > >> >> [email protected] > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> >> > >> >> > >> >> End of Bf-committers Digest, Vol 99, Issue 14 > >> >> ********************************************* > >> > > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > [email protected] > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
