On 17 October 2012 08:09, Jason Wilkins <[email protected]> wrote:
> Rather than keep this on the back burner I figured I'd put this out
> there for people to give some feedback.  I was thinking of replacing
> all direct use of the standard file handles (stdin, stderr) in Blender
> with a single set of logging functions.  This function could intercept
> all messages and conditionally send them anywhere you wanted.  In
> particular I was thinking you could use one of the popular open source
> logging libraries as a backend (log4cxx for example).  So nobody would
> need to implement a backend to send results over the network, that has
> already been done.

+1. I don't know what this would be like to implement in Blender, but
all the projects that I've converted to use logging have since been
much nicer to develop.

Alex
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