On Oct 17, 2012, at 5:54 PM, Carsten Wartmann wrote: > Am 17.10.2012 14:55, schrieb Brecht Van Lommel: >> Revision: 51384 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51384 >> Author: blendix >> Date: 2012-10-17 12:55:23 +0000 (Wed, 17 Oct 2012) >> Log Message: >> ----------- >> Cycles: motion blur is now curved and passes exactly through the midpoint. > > Great! (beside that it does not render atm on my GPU). > > Why is the maximum shutter 10.0? I would like to do images like: > > http://www.zoonar.de/photo/autos-bei-nacht-langzeitbelichtung_1138193.html
An easy workaround would be to just render the animation with shutter=1.0 and blend the frames together afterwards. If the motion blur is correct (which I assume it is) this should lead to a perfectly smooth blur across the frame range. till then, David. > > BTW: something strange(?) happens when I try to do a scene like this. > The blurred trace of the object is shorter than the illumination it causes? > > File: http://www.pasteall.org/blend/16960 > > Carsten > -- > Carsten Wartmann: Autor - Dozent - 3D - Grafik > Homepage: http://blenderbuch.de/ > Das Blender-Buch: http://blenderbuch.de/redirect.html > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
