On Oct 17, 2012, at 11:16 PM, David wrote: > On Oct 17, 2012, at 5:54 PM, Carsten Wartmann wrote: >> Am 17.10.2012 14:55, schrieb Brecht Van Lommel: >>> Revision: 51384 >>> >>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=51384 >>> Author: blendix >>> Date: 2012-10-17 12:55:23 +0000 (Wed, 17 Oct 2012) >>> Log Message: >>> ----------- >>> Cycles: motion blur is now curved and passes exactly through the midpoint. >> >> Great! (beside that it does not render atm on my GPU). >> >> Why is the maximum shutter 10.0? I would like to do images like: >> >> http://www.zoonar.de/photo/autos-bei-nacht-langzeitbelichtung_1138193.html > > An easy workaround would be to just render the animation with shutter=1.0 > and blend the frames together afterwards. If the motion blur is correct (which > I assume it is) this should lead to a perfectly smooth blur across the frame > range. > > till then, David.
After testing this, I think there is a bug at the moment, a shutter of 0.5 works. (But this should be 1.0 if shutter is given in frames). > >> >> BTW: something strange(?) happens when I try to do a scene like this. >> The blurred trace of the object is shorter than the illumination it causes? >> >> File: http://www.pasteall.org/blend/16960 >> >> Carsten >> -- >> Carsten Wartmann: Autor - Dozent - 3D - Grafik >> Homepage: http://blenderbuch.de/ >> Das Blender-Buch: http://blenderbuch.de/redirect.html >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
