Hmpf, this is really annoying ... I have been looking into why the instancing transform bug does not appear when rendering with F12 (or BI), it seems that the database convert which is still performed before such renders does an additional scene update afterwards, which resets particles to their proper state. It does a whole lot of unnecessary updates and should not be needed for cycles, but has the positive side effect of undoing the bad transforms. Cycles viewport rendering is not using the render database, so everything stays in that intermediate bad state.
I'll see if i can force another scene update after Cycles sync, instead of skipping the particle modifier. This is all a big ugly hack, but i can't simply fix particles properly. On Wed, Oct 17, 2012 at 11:34 PM, Antony Riakiotakis <[email protected]> wrote: > Hi, this commit unfortunately causes hair to always render as halos in > blender internal. Maybe some missing recalc flag setting? > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-blender-cvs _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
