I have committed an improved fix for this issue (r51409). Thanks to
Brecht for pointing out a better solution!

On Thu, Oct 18, 2012 at 4:41 PM, Lukas Tönne <[email protected]> wrote:
> Hmpf, this is really annoying ...
>
> I have been looking into why the instancing transform bug does not
> appear when rendering with F12 (or BI), it seems that the database
> convert which is still performed before such renders does an
> additional scene update afterwards, which resets particles to their
> proper state. It does a whole lot of unnecessary updates and should
> not be needed for cycles, but has the positive side effect of undoing
> the bad transforms. Cycles viewport rendering is not using the render
> database, so everything stays in that intermediate bad state.
>
> I'll see if i can force another scene update after Cycles sync,
> instead of skipping the particle modifier. This is all a big ugly
> hack, but i can't simply fix particles properly.
>
> On Wed, Oct 17, 2012 at 11:34 PM, Antony Riakiotakis <[email protected]> wrote:
>> Hi, this commit unfortunately causes hair to always render as halos in
>> blender internal. Maybe some missing recalc flag setting?
>> _______________________________________________
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