I have committed an improved fix for this issue (r51409). Thanks to Brecht for pointing out a better solution!
On Thu, Oct 18, 2012 at 4:41 PM, Lukas Tönne <[email protected]> wrote: > Hmpf, this is really annoying ... > > I have been looking into why the instancing transform bug does not > appear when rendering with F12 (or BI), it seems that the database > convert which is still performed before such renders does an > additional scene update afterwards, which resets particles to their > proper state. It does a whole lot of unnecessary updates and should > not be needed for cycles, but has the positive side effect of undoing > the bad transforms. Cycles viewport rendering is not using the render > database, so everything stays in that intermediate bad state. > > I'll see if i can force another scene update after Cycles sync, > instead of skipping the particle modifier. This is all a big ugly > hack, but i can't simply fix particles properly. > > On Wed, Oct 17, 2012 at 11:34 PM, Antony Riakiotakis <[email protected]> wrote: >> Hi, this commit unfortunately causes hair to always render as halos in >> blender internal. Maybe some missing recalc flag setting? >> _______________________________________________ >> Bf-blender-cvs mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
