> Here's the big problem - wireframes are becoming a bit clumsy in "modern" 3D 
> UIs. It's really something from the 90ies... and with all fancy realtime 
> rendering people use every day, this wire color feature is not working well 
> anymore.
>
> Therefore we should also invent new paradigms for marking state or type info 
> in such 3D views. For example with compositing effects, brightness, fades, 
> sobel outlines, overlays, etc.
>

On this topic, when is the opengl refactoring going to be merged with
trunk? Also, has there been a design about how this compositing would
work?
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to