That reminds me strongly on the colors of bone groups. It would be indeed nice to such an solution, but since it was never implemented for wires, i would luckily choose just a user settable color instead of having it never implemented "the right way". At least from the user perspective.
Am 10.01.2013 12:43, schrieb Ton Roosendaal: > Hi, > > User defined colors are nice, but best is to add a system that keeps existing > and future use of color in control. Color is a UI metaphor, and should be > handled with care. > > We currently use color for two main functional reasons: > > 1) State (active, selected) > 2) Type (linked data, group membership, ...) > > In order to preserve functionality, and to extend that usefully, I suggest to > make this system configurable - via a "Color Rule Editor". > > Basically that editor would consist of these parts; > > - A fixed palette of colors > Each color 'index' can have three values, for unselected, selected or active. > You can mix a nice set of colors that distinguish well, and fit your theme as > well. > > - The rule editor > This is an editable list of (builtin, or python Expression) based rules, > which you can connect to a Palette number. The default rules can be "From > linked library" and "Group Member". With as last rules "Object has own color" > and "Use standard colors". > > The rule editor can be part of userprefs, and even allow multiple sets of > rules. Depending on what you do, you then can make 3d view drawing help you > visualizing what's going on, nice for debugging purposes as well. > > The editor can also be used for Bones of course, and/or extended to editmodes > even. > > - Object/Bone properties > A new option to quickly select a color from the Palette list. > > ---------- But! ----------- > > Here's the big problem - wireframes are becoming a bit clumsy in "modern" 3D > UIs. It's really something from the 90ies... and with all fancy realtime > rendering people use every day, this wire color feature is not working well > anymore. > > Therefore we should also invent new paradigms for marking state or type info > in such 3D views. For example with compositing effects, brightness, fades, > sobel outlines, overlays, etc. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 9 Jan, 2013, at 20:03, Tobias Oelgarte wrote: > >> I'm all for it. I really wanted that feature for a long time and exactly >> for that reason and some other specific cases. That all wires are black >> is mostly good, but there are always situations in which it can strongly >> improve the workflow to have different colors, and therefore to >> distinguish between meshes easily. >> >> Am 09.01.2013 19:15, schrieb Fredrik hansson: >>> http://projects.blender.org/tracker/index.php?func=detail&aid=33817&group_id=9&atid=127 >>> >>> was getting a bit frustrated when retopologizing a mesh when both the mesh >>> i was editing and the highpoly had black wireframes where i could not >>> actually see what i was selecting so i made this little patch. >>> >>> and yes there has been 2 other patches that does this before none that >>> actually seem to work as they were over 1-2 years old. >>> >>> anyway this takes the object color property and applies that color to the >>> wireframe if the new colored wireframe checkbox is ticked so pretty >>> straightforward to use. >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
