That reminds me strongly on the colors of bone groups. It would be 
indeed nice to such an solution, but since it was never implemented for 
wires, i would luckily choose just a user settable color instead of 
having it never implemented "the right way". At least from the user 
perspective.

Am 10.01.2013 12:43, schrieb Ton Roosendaal:
> Hi,
>
> User defined colors are nice, but best is to add a system that keeps existing 
> and future use of color in control. Color is a UI metaphor, and should be 
> handled with care.
>
> We currently use color for two main functional reasons:
>
> 1) State (active, selected)
> 2) Type (linked data, group membership, ...)
>
> In order to preserve functionality, and to extend that usefully, I suggest to 
> make this system configurable - via a "Color Rule Editor".
>
> Basically that editor would consist of these parts;
>
> - A fixed palette of colors
> Each color 'index' can have three values, for unselected, selected or active. 
> You can mix a nice set of colors that distinguish well, and fit your theme as 
> well.
>
> - The rule editor
> This is an editable list of (builtin, or python Expression) based rules, 
> which you can connect to a Palette number. The default rules can be "From 
> linked library" and "Group Member". With as last rules "Object has own color" 
> and "Use standard colors".
>
> The rule editor can be part of userprefs, and even allow multiple sets of 
> rules. Depending on what you do, you then can make 3d view drawing help you 
> visualizing what's going on, nice for debugging purposes as well.
>
> The editor can also be used for Bones of course, and/or extended to editmodes 
> even.
>
> - Object/Bone properties
> A new option to quickly select a color from the Palette list.
>
> ---------- But! -----------
>
> Here's the big problem - wireframes are becoming a bit clumsy in "modern" 3D 
> UIs. It's really something from the 90ies... and with all fancy realtime 
> rendering people use every day, this wire color feature is not working well 
> anymore.
>
> Therefore we should also invent new paradigms for marking state or type info 
> in such 3D views. For example with compositing effects, brightness, fades, 
> sobel outlines, overlays, etc.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 9 Jan, 2013, at 20:03, Tobias Oelgarte wrote:
>
>> I'm all for it. I really wanted that feature for a long time and exactly
>> for that reason and some other specific cases. That all wires are black
>> is mostly good, but there are always situations in which it can strongly
>> improve the workflow to have different colors, and therefore to
>> distinguish between meshes easily.
>>
>> Am 09.01.2013 19:15, schrieb Fredrik hansson:
>>> http://projects.blender.org/tracker/index.php?func=detail&aid=33817&group_id=9&atid=127
>>>
>>> was getting a bit frustrated when retopologizing a mesh when both the mesh 
>>> i was editing and the highpoly had black wireframes where i could not 
>>> actually see what  i was selecting so i made this little patch.
>>>
>>> and yes there has been 2 other patches that does this before none that 
>>> actually seem to work as they were over 1-2 years old.
>>>
>>> anyway this takes the object color property and applies that color to the 
>>> wireframe if the new colored wireframe checkbox is ticked so pretty 
>>> straightforward to use.
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