I see.
I report it to BugTracker.

I write the procedure that I tested once again.

The procedure that I tested is very simple.

1. I generate Plane.
2. I reproduce formed Plane and turn it a little for the Y-axis.
3. I set Boolean Modifier for one Plane. At this time, I appoint other Plane.

"FACE LOOP ERROR" is recorded when I watch a console screen in this state.

PerfectionCat.


----- Original Message -----
>From: Campbell Barton <[email protected]>
>To: PerfectionCat <[email protected]>; bf-blender developers 
><[email protected]>
>Date: 2013/1/22, Tue 16:05
>Subject: Re: [Bf-committers] Blender does CTD
>
>On Tue, Jan 22, 2013 at 6:00 PM, PerfectionCat
><[email protected]> wrote:
>> I built in r53981 and tested it, but the result was the same.
>> Blender still does CTD.
>>
>> PerfectionCat.
>>
>>
>> ----- Original Message -----
>>>From: PerfectionCat <[email protected]>
>>>To: "[email protected]" <[email protected]>
>>>Date: 2013/1/22, Tue 15:07
>>>Subject: [Bf-committers] Blender does CTD
>>>
>>>Blender does CTD when I operate the next.
>>>
>>>I make two pieces of intersecting planes first.
>>>Then, I appoint the other plane on one plane in Boolean Modifer.
>>>At this time, plural "FACE LOOP ERROR" are displayed by a console screen.
>>>Finally even a remaining plane appoints the other plane in Boolean Modifier.
>>>At this time, CTD occurs.
>>>
>>>
>>>Environment:
>>>Windows XP/32bits SP3
>>>msvc9+SCONS
>>>
>>>Blender version 2.65.9 Rev.53979
>>>
>>>PerfectionCat.
>
>These reports really belong in the bug tracker.
>
>Please report a bug and provide a sample file so someone else can
>immediately redo the crash.
>
>-- 
>- Campbell
>
>
>
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