I see. I report it to BugTracker. I write the procedure that I tested once again.
The procedure that I tested is very simple. 1. I generate Plane. 2. I reproduce formed Plane and turn it a little for the Y-axis. 3. I set Boolean Modifier for one Plane. At this time, I appoint other Plane. "FACE LOOP ERROR" is recorded when I watch a console screen in this state. PerfectionCat. ----- Original Message ----- >From: Campbell Barton <[email protected]> >To: PerfectionCat <[email protected]>; bf-blender developers ><[email protected]> >Date: 2013/1/22, Tue 16:05 >Subject: Re: [Bf-committers] Blender does CTD > >On Tue, Jan 22, 2013 at 6:00 PM, PerfectionCat ><[email protected]> wrote: >> I built in r53981 and tested it, but the result was the same. >> Blender still does CTD. >> >> PerfectionCat. >> >> >> ----- Original Message ----- >>>From: PerfectionCat <[email protected]> >>>To: "[email protected]" <[email protected]> >>>Date: 2013/1/22, Tue 15:07 >>>Subject: [Bf-committers] Blender does CTD >>> >>>Blender does CTD when I operate the next. >>> >>>I make two pieces of intersecting planes first. >>>Then, I appoint the other plane on one plane in Boolean Modifer. >>>At this time, plural "FACE LOOP ERROR" are displayed by a console screen. >>>Finally even a remaining plane appoints the other plane in Boolean Modifier. >>>At this time, CTD occurs. >>> >>> >>>Environment: >>>Windows XP/32bits SP3 >>>msvc9+SCONS >>> >>>Blender version 2.65.9 Rev.53979 >>> >>>PerfectionCat. > >These reports really belong in the bug tracker. > >Please report a bug and provide a sample file so someone else can >immediately redo the crash. > >-- >- Campbell > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
