I agree with Gaia, Blender lacks in visual feedback in some areas, this is one of them.
On 14 February 2013 09:59, Gaia <[email protected]> wrote: > Hi, Campbell; > > So i have to ask back: Where would it be bad to get a visual > information about unreferenced vs. referenced verts using > the black/blue color code ? > > There are situations where knowing if a vertex is referenced > (even with zero weight) becomes relevant. It can even be > wanted that verts are members of a vertex group but weighted > to zero (or almost zero). And in such a case cleaning up low/zero > weighted vertices with blender cleanup tool might be not practical. > And seeing them all in blue doesn't help either. > > One case where it is mandatory to have each vertex be placed in > at least one vertex group is when it comes to create items for > game engines outside of Blender. Yes, we already have added a > lot of helper tools to our own addons for finding unreferenced > verts, visualising them, forbid to export partially unweighted > meshes, etc. > > However getting this little extra visual control would help as well. > > cheers, > Gaia > > On 14.02.2013 03:04, Campbell Barton wrote: > > On Thu, Feb 14, 2013 at 12:32 PM, Gaia <[email protected]> > wrote: > >> Hi; > >> > >> This is about weight painting in blender compared to > >> weight painting in Maya: > >> > >> In Maya: > >> > >> Maya displays locations in black if the corresponding verts > >> are NOT member of the active vertex group. All other parts > >> are displayed as usual (blue to red) > >> > >> Maya also supplies a delete from group brush which allows > >> to remove verts from the current vertex group. > >> > >> Both features are very intuitive and easy to use as far as i > >> can tell after playing a bit with it. > >> > >> ==== > >> > >> In blender: > >> > >> Vertices which are not in the active vgroup and zero weighted > >> vertices are both displayed in blue. The only method (that i know) > >> to find out which verts are members of the current > >> vertex group is: > >> > >> - go to edit mode > >> - unselect all verts > >> - select all verts from the current vertex groups. > >> > >> If you want to know which verts are weighted to 0: > >> > >> - go to weight paint mode > >> - enable vertex select mask > >> > >> Now you can see all verts in the groups displayed as yellow > >> dots. If you want to remove verts from the group: > >> > >> - go back to edit mode > >> - select the verts you want to remove > >> - remove from current group > >> > >> ==== > >> > >> What do you think about adding such a feature to Blender as well ? > >> > >> cheers, > >> Gaia > > What is the reason you are concerned with which vertex is in a group or > not? > > > > The typical work-flow for blender treats zero weighted verts the same > > as verts which aren't in the group. > > You can do your weight painting, then run 'Clean' tool to remove zero > > weight verts (to be a little more efficient). > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
