From my translator point of view, explosion of number of strings in POT files is inevitable. Right now different strings use the same translation just because we don't want to make code less readable, but make translation more precise (especially for russian&cjk translations). For example here are RNA ids of word "Smooth" with empty context:<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.DynamicPaintBrushSettings.html#bpy.types.DynamicPaintBrushSettings.proximity_falloff>
1. bpy.types.DynamicPaintBrushSettings.proximity_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.DynamicPaintBrushSettings.html#bpy.types.DynamicPaintBrushSettings.proximity_falloff> :'SMOOTH' 2. bpy.types.Brush.sculpt_tool<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.Brush.html#bpy.types.Brush.sculpt_tool> :'SMOOTH' 3. bpy.types.Brush.mask_tool<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.Brush.html#bpy.types.Brush.mask_tool> :'SMOOTH' 4. bpy.types.MaskLayer.falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.MaskLayer.html#bpy.types.MaskLayer.falloff> :'SMOOTH' 5. bpy.types.MaskSpline.offset_mode<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.MaskSpline.html#bpy.types.MaskSpline.offset_mode> :'SMOOTH' 6. bpy.types.MeshPolygon.use_smooth<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.MeshPolygon.html#bpy.types.MeshPolygon.use_smooth> 7. bpy.types.MeshTessFace.use_smooth<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.MeshTessFace.html#bpy.types.MeshTessFace.use_smooth> 8. bpy.types.Modifier.type<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.Modifier.html#bpy.types.Modifier.type> :'SMOOTH' 9. bpy.types.RemeshModifier.mode<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.RemeshModifier.html#bpy.types.RemeshModifier.mode> :'SMOOTH' 10. bpy.types.VertexWeightEditModifier.falloff_type<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.VertexWeightEditModifier.html#bpy.types.VertexWeightEditModifier.falloff_type> :'SMOOTH' 11. bpy.types.VertexWeightProximityModifier.falloff_type<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.VertexWeightProximityModifier.html#bpy.types.VertexWeightProximityModifier.falloff_type> :'SMOOTH' 12. bpy.types.WarpModifier.falloff_type<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.WarpModifier.html#bpy.types.WarpModifier.falloff_type> :'SMOOTH' 13. bpy.types.CompositorNodeDilateErode.falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.CompositorNodeDilateErode.html#bpy.types.CompositorNodeDilateErode.falloff> :'SMOOTH' 14. bpy.types.CompositorNodeKeying.feather_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.CompositorNodeKeying.html#bpy.types.CompositorNodeKeying.feather_falloff> :'SMOOTH' 15. bpy.types.BRUSH_OT_curve_preset.shape<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.brush.html#bpy.ops.brush.curve_preset> :'SMOOTH' 16. bpy.types.MESH_OT_rip.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.mesh.html#bpy.ops.mesh.rip> :'SMOOTH' 17. bpy.types.OBJECT_OT_modifier_add.type<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.object.html#bpy.ops.object.modifier_add> :'SMOOTH' 18. bpy.types.PAINT_OT_brush_select.sculpt_tool<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.paint.html#bpy.ops.paint.brush_select> :'SMOOTH' 19. bpy.types.SCULPT_OT_brush_stroke.mode<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.sculpt.html#bpy.ops.sculpt.brush_stroke> :'SMOOTH' 20. bpy.types.TRANSFORM_OT_mirror.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.mirror> :'SMOOTH' 21. bpy.types.TRANSFORM_OT_push_pull.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.push_pull> :'SMOOTH' 22. bpy.types.TRANSFORM_OT_resize.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.resize> :'SMOOTH' 23. bpy.types.TRANSFORM_OT_rotate.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.rotate> :'SMOOTH' 24. bpy.types.TRANSFORM_OT_shear.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.shear> :'SMOOTH' 25. bpy.types.TRANSFORM_OT_shrink_fatten.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.shrink_fatten> :'SMOOTH' 26. bpy.types.TRANSFORM_OT_skin_resize.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.skin_resize> :'SMOOTH' 27. bpy.types.TRANSFORM_OT_tilt.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.tilt> :'SMOOTH' 28. bpy.types.TRANSFORM_OT_tosphere.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.tosphere> :'SMOOTH' 29. bpy.types.TRANSFORM_OT_trackball.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.trackball> :'SMOOTH' 30. bpy.types.TRANSFORM_OT_transform.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.transform> :'SMOOTH' 31. bpy.types.TRANSFORM_OT_translate.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.translate> :'SMOOTH' 32. bpy.types.TRANSFORM_OT_warp.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.transform.html#bpy.ops.transform.warp> :'SMOOTH' 33. bpy.types.ParticleEdit.tool<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.ParticleEdit.html#bpy.types.ParticleEdit.tool> :'SMOOTH' 34. bpy.types.PointDensity.falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.PointDensity.html#bpy.types.PointDensity.falloff> :'SMOOTH' 35. bpy.types.Spline.use_smooth<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.Spline.html#bpy.types.Spline.use_smooth> 36. bpy.types.ToolSettings.proportional_edit_falloff<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.types.ToolSettings.html#bpy.types.ToolSettings.proportional_edit_falloff> :'SMOOTH' 37. scripts/addons/cycles/ui.py:1028 38. scripts/startup/bl_ui/properties_data_curve.py:95 39. scripts/startup/bl_ui/properties_material.py:264 40. scripts/startup/bl_ui/properties_material.py:323 41. scripts/startup/bl_ui/space_image.py:657 42. source/blender/nodes/shader/nodes/node_shader_light_falloff.c:33 And with "Operator" context: 1. bpy.types.CURVE_OT_smooth<http://www.blender.org/documentation/blender_python_api_2_66_release/bpy.ops.curve.html#bpy.ops.curve.smooth> 2. scripts/startup/bl_ui/space_view3d.py:1777 3. scripts/startup/bl_ui/space_view3d_toolbar.py:206 4. scripts/startup/bl_ui/space_view3d_toolbar.py:101 Let's look at this. The biggest group here is proportional edit falloff, which is an adjective, but using bare adjectives without any noun is discouraged in Russian, so we use an adverb. There are also different proximity falloff and mask falloff. For those who want to use a gender-sensitive adjective here, another context is needed. The next big group is tools. Tool definitely can not be an adjective or an adverb in Russian. It is either a noun or a verb. And again, different translation could be used for smoothing an image, a sculpted surface or particle hair. Next comes Smooth modifier. It is also neither an adjective nor a verb in Russian. Then we have 3 use_smooth, which can be translated into Russian either as Use+Noun (использовать сглаживание, со сглаживанием) or as a verb (сглаживать). But cjk-languages most likely use different form for this. Then we have 9 "Smooth" outside of RNA system. The most problematic item here is view3d Smooth shading button ([Smooth | Flat] button group) which is marked with "Operator" context, but is an adjective/adverb. But Smooth in W-menu is actually a verb and also marked as Operator. Different languages use different grammatical rules, and it would be hell difficult to add contexts for every string in every language. It is much easier to translate the word Smooth 46 times, because every modern translation system includes translation memory and suggestion list. The only question is what blender can do with non-RNA strings. Is it possible to generate a unique context for each of them? S. L. On Fri, Mar 29, 2013 at 7:03 PM, Sergey Sharybin <[email protected]>wrote: > Then i'd say it's high time to solve this loose strings. > > This issue is discussing like at least year or two, and nothing changed in > this front meanwhile. > > Let's just switch from blaming on things which are here only because old > crap is not fixed to fixing this old crap. That'd be much more constructive > discussion. > > > On Fri, Mar 29, 2013 at 4:08 PM, Ton Roosendaal <[email protected]> wrote: > > > Hi Daniel, > > > > It is not about fixing things that's inside your domain, it was about > > adding new concepts for handling translations, which changes how UI > scripts > > have to maintained. > > > > That topic had two aspects: > > > > - The loose custom strings in UI scripts were there temporary, and meant > > to disappear in due time. > > > > - The syntax for how users and developers handle UI scripts is something > > we should together agree on. > > > > Combined it makes this something we should communicate on together to get > > an agreement on. So Thomas' (or my) issue was not about indivdual commits > > or fixes, it's about a change in spec and how we want to handle things. > > > > -Ton- > > > > ------------------------------------------------------------------------ > > Ton Roosendaal Blender Foundation [email protected] www.blender.org > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > > > On 28 Mar, 2013, at 22:37, Daniel Genrich wrote: > > > > > As far as I know, the devs don't need the "green light" from the module > > > owner for every commit they do. > > > > > > mont29 also did several commits to fluids and cloth, too without > running > > > by me first. That was fine, no big changes. > > > I don't think we should encourage "blocking type" commits (everything > > > needs to get "green light" first). We're not Sun with Open Office who > > > scares devs away, right? :-) > > > > > > I was under the impression, that the "module owner" is about bigger > > > things. No idea, I am wrong? ^^ > > > Just my 2 cents. > > > > > > Daniel / Genscher > > > > > > > > > Am 28.03.2013 22:13, schrieb Thomas Dinges: > > >> So all in all, it's all about communication. We have the module owner > > >> list for a reason. Please respect that. > > >> > > >> Best regards, > > >> Thomas > > >> > > >> > > >> > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
