Hello, I have a suggestion to make concerning the UV editor. It is a tough one to explain, so I'll try my best to write it very clearly :
Often I find myself in need of selecting a UV island in one click and go back to the 3D view in order to identify it (see where it is exactly on my model) and unwrap it correctly. However, selecting a UV island is only possible when synchronization between the UV editor and the edit mode mesh selection is active (use_uv_select_sync) - in this case, for the mesh to appear in the UV editor, it has to be selected in the 3D view : that defeats my purpose of finding the UV island by selecting it (because... everything is already selected !). Hence I suggest these three things : 1/ drop the specific "edit-mode-style" icons when synch is on. Add an "island" selection mode. Basically make the selection modes the same than when synch is off. 2/ do not hide the entire mesh in the UV editor when synch is on, instead show it - I may be mistaken, is there a purpose to not showing it at all, as it is currently the case ? 3/ add an entry to the shift-G menu (select similar) : UV island. Thank you, Hadrien _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
