Hi Hadrien, If I understood it right, there is TPP to help you with that: https://sites.google.com/site/bartiuscrouch/scripts/texture_paint_plus
You only have to select the UV element and press "F-key" P.S.: Suggestions should go to "Bf-funboard" Regards. On Sat, Apr 6, 2013 at 11:37 PM, Hadrien Brissaud <[email protected]>wrote: > Hello, > > I have a suggestion to make concerning the UV editor. It is a tough one to > explain, so I'll try my best to write it very clearly : > > Often I find myself in need of selecting a UV island in one click and go > back to the 3D view in order to identify it (see where it is exactly on my > model) and unwrap it correctly. However, selecting a UV island is only > possible when synchronization between the UV editor and the edit mode mesh > selection is active (use_uv_select_sync) - in this case, for the mesh to > appear in the UV editor, it has to be selected in the 3D view : that > defeats my purpose of finding the UV island by selecting it (because... > everything is already selected !). > > Hence I suggest these three things : > > 1/ drop the specific "edit-mode-style" icons when synch is on. Add an > "island" selection mode. Basically make the selection modes the same than > when synch is off. > > 2/ do not hide the entire mesh in the UV editor when synch is on, instead > show it - I may be mistaken, is there a purpose to not showing it at all, > as it is currently the case ? > > 3/ add an entry to the shift-G menu (select similar) : UV island. > > Thank you, > > Hadrien > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
