Hi Adriano, not sure what to get from the test. I guess this means you are able to work with Blender as it, so there is no need for a more robust stereo support? ;)
Now seriously, is this file cc? If so can you send it over? (or at least one exr per eye?). It will help with the tests at some point. -- A quick update: I'm done with the read/write routines for multiview. The current code is on: http://github.com/dfelinto/blender/tree/multiview So far the implementation is by considering the views just as another pass (one of Ton's ideas). For example: RenderLayer.Combined.left.R layer: RenderLayer pass: Combined.left channel: R Note also that Combined.left is a pass and Combined.right would be another pass. My next goal is to tackle render. For that I'll add "views" to the scene, which are a camera and a name. The plan is as follow: 1) read multiview exr [done] 2) see multiview in UV/image editor as mono [done] 3) write multiview exr [done] 4) render in multiview 5) compo in multiview 6) see multiview in UV/image editor as stereo 7) see viewport preview 8) ? -- Dalai blendernetwork.org/member/dalai-felinto www.dalaifelinto.com 2013/4/14 Adriano Oliveira <[email protected]>: > A new test: > > http://youtu.be/LhbkgRXBVJU > > > Adriano A. Oliveira > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
