Jeroen, Yes, the android API is based on processing which is based on JRE. However, a) there is a python implementation and b) you can use pyserial.
My idea is that you could make the data available through the logic bricks -- ie, you set a sensor that gets triggered for a certain input value. Also, there'd be an API so that you can access the incoming serial data via a python module. Hope that clears your questions up. Trevor On Tue, Apr 23, 2013 at 5:55 PM, Jeroen Bakker <[email protected]> wrote: > Hi Trevor, > > Arduino in Blender seems nice, but we have some questions. > > The Arduino API seems to depend on Java (JRE) and GCC. These libraries > are not installed with Blender userbase. Having Arduino as part of > Blender core would also make Blender depending on these components. > What are your ideas about that? > > Secondly, where in Blender do you want to make the Arduino data > available? and how would this work? > > Best regards, > Jeroen Bakker & Monique Dewanchand > - At Mind - > > On 04/22/2013 10:34 PM, Trevor Tomesh wrote: > > Hi all, > > > > I've been hashing out a few ideas for this years GSoC, and I was > wondering > > if anyone would be interested in mentoring me? > > > > BGE Particle System: > > As you probably know, the BGE does not have a built-in particle system. > In > > order to make the BGE more attractive, I propose that a basic particle > > system be implemented complete with Python API and logic brick > controllers. > > I have the physics background (my first degree was in physics) -- I just > > need the support! > > > > Arduino API: > > The Arduino micro-controller prototyping board is a very good and > > inexpensive option for collecting all sorts of data including > accelerometer > > data -- Blender could very much benefit from a built-in Arduino API to > make > > it easier to control and take data from the Arduino as it would be a good > > way to > > a) Provide animators with a powerful tool for motion capture. > > b) Provide scientists with an easy way to capture and visualize data > using > > Blender. > > > > Please let me know what you think and if you are interested at all in > > either of these projects! > > > > Thanks! > > > > Trevor Tomesh (irc: tsquar3d) > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
