Hi Ton,
Ton Roosendaal wrote > I would like to point at the stakeholder principle for open source > projects. Especially when special hardware is involved (like 3DConnexion, > Wacom, Leap, Oculus, Arduino, Kinect, or stereo displays) I would like to > see a very clear end-user case. I seem to have a few interested parties and I am personally working to identify end-user cases (both actual and potential) -- including my own as a PhD student in the upcoming year. :-) > And - assuming there's enough users for this hardware, what do they > already use, and what are their immediate demands precisely? The parties I have spoken with thus far are interested in using the arduino in conjunction with Blender for new-media art. I intend on discussing further precisely what demands they have. I am also very much interested in getting in touch with scientific research groups as they could very much benefit from this sort of technology (especially in real-time visualization -- one of my personal research interests and the intended topic of my PhD). > And last but not least - what's the benefit for a 3D creation tool to have > this? The obvious benefit is to draw more users -- if Blender can be advertised to have arduino support hard-coded directly into it, it makes it an attractive choice for new-media artists, scientists, animators -- you name it -- looking for software that can capture data -- especially in real-time. -- View this message in context: http://blender.45788.x6.nabble.com/GSoC-BGE-Particle-System-or-Arduino-API-tp107171p107256.html Sent from the Bf-committers mailing list archive at Nabble.com. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
