We have had a number of automated armature tools in the past that never really delivered something usable in production. It is my opinion that rigging has a long way to go before it can be automated. The creation and positioning of bones is not only critical to a good rig but also not that hard to do technically.. meaning it would take me the same amount of time or more to fix the automated results than to do it right from scratch :( Hope that helps even if it's a "negative" opinion.
Daniel _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
