I finally found the crashing factor in GHOST Win32 on Win8. It was a nasty GetWindowLong that should have been a GetWindowLongPtr.
I tested the change in MSVC 2008, 2010 and 2012. Everything seems to work fine and smooth. I'll upload 3 test builds and the patch to my site. This could take a while due to a slow Internet connection. Now I'll focus on fixing OpenCOLLADA and libmv compilation. Maybe I'll find time to build cuda binaries with 2012 too, this guide looks promising: http://blog.norture.com/2012/10/gpu-parallel-programming-in-vs2012-with-nvidia-cuda/ If someone wants to try: http://shadowrom.de Jürgen _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
