The build is finish and it's took me 2h30-3h00 to compile it. :SAnd when I try to run Blender.exe , it's give me a error message about missing dll "wrap_oal.dll". :( I don't know how many dll's like that I need to download individually.
> From: [email protected] > To: [email protected] > Date: Fri, 7 Jun 2013 12:54:29 -0400 > Subject: Re: [Bf-committers] Blender build with debug symbol > > It's for this kind of technicality I want to go forward faster for now. If > someone already have one compilated, it's will be appreciated, if not I > continue to try to compile it myself on my side. > Thanks > > JF > > > Date: Fri, 7 Jun 2013 17:16:19 +0300 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Bf-committers] Blender build with debug symbol > > > > Python in debug mode exists in our lib folders, you needn't compile it > > yourself. > > I think replacing Release with Debug in cmakeGUI should do the right thing. > > However, if you need to run a debug build of blender, you also need the > > debug versions of some MSVC libraries that will only be present if you have > > Visual Studio 2008 Express installed or possibly the Windows SDK (see also > > troubleshooting at the end of the links you posted). > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
