On Sat, Jun 8, 2013 at 7:00 AM, JF Gallant <[email protected]> wrote:
> I have downloaded MSVC 2008 Express ( Microsoft visual C++ 2008 Express) > during the night and now it's installed. The blender.exe I generated from > the build still not working. If I run it in BDG I get the following message > (the same then before): > http://www.pasteall.org/42927/dos > JF > > I see MinGW in that error message. Are you mixing MSVC and MinGW compiles? Can you make a blender that works with just MSVC and none of your changes? > > Date: Sat, 8 Jun 2013 06:41:09 -0400 > > From: [email protected] > > To: [email protected] > > Subject: Re: [Bf-committers] Blender build with debug symbol > > > > On Sat, Jun 8, 2013 at 6:33 AM, JF Gallant <[email protected]> wrote: > > > > > So It's start to be a bit complicated for me. I think I really need > MSVC > > > 2008 just for running Blender in debug mode correctly. > > > > > > > I think you'll find it relatively straightforward if you do it that way, > as > > I think that's what the majority of Windows builders use now. And the > > windows libraries in the Blender SVN should have all you need. > > > > > > > > > > > From: [email protected] > > > > To: [email protected] > > > > Date: Fri, 7 Jun 2013 16:55:49 -0400 > > > > Subject: Re: [Bf-committers] Blender build with debug symbol > > > > > > > > The build is finish and it's took me 2h30-3h00 to compile it. :SAnd > when > > > I try to run Blender.exe , it's give me a error message about missing > dll > > > "wrap_oal.dll". :( > > > > I don't know how many dll's like that I need to download > individually. > > > > > > > > > From: [email protected] > > > > > To: [email protected] > > > > > Date: Fri, 7 Jun 2013 12:54:29 -0400 > > > > > Subject: Re: [Bf-committers] Blender build with debug symbol > > > > > > > > > > It's for this kind of technicality I want to go forward faster for > > > now. If someone already have one compilated, it's will be appreciated, > if > > > not I continue to try to compile it myself on my side. > > > > > Thanks > > > > > > > > > > JF > > > > > > > > > > > Date: Fri, 7 Jun 2013 17:16:19 +0300 > > > > > > From: [email protected] > > > > > > To: [email protected] > > > > > > Subject: Re: [Bf-committers] Blender build with debug symbol > > > > > > > > > > > > Python in debug mode exists in our lib folders, you needn't > compile > > > it > > > > > > yourself. > > > > > > I think replacing Release with Debug in cmakeGUI should do the > right > > > thing. > > > > > > However, if you need to run a debug build of blender, you also > need > > > the > > > > > > debug versions of some MSVC libraries that will only be present > if > > > you have > > > > > > Visual Studio 2008 Express installed or possibly the Windows SDK > > > (see also > > > > > > troubleshooting at the end of the links you posted). > > > > > > _______________________________________________ > > > > > > Bf-committers mailing list > > > > > > [email protected] > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > [email protected] > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > [email protected] > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
