On Tue, Jun 11, 2013 at 5:21 PM, Jonathan Williamson <[email protected]> wrote: > As an artist I think this is a great idea. All the developers do a great > job but sometimes the artist feedback is needed to better develop tools and > features that fit into the artist/production workflow. > > > > On Tuesday, June 11, 2013, Ton Roosendaal wrote: > >> Hi all, >> >> ---- "How do I get a feature in Blender" ---- >> (or, who is making Blender anyway?) >> >> I'm a very firm supporter of empowering people who *do*, the ones who can >> get work done or who have proven to be realizing work before. >> >> That reflects in our "Module Owner" organization. Developers who actively >> contribute to Blender are also the ones who can make decisions in that area. >> Module teams currently have owners (who can work quite independently) and >> team members (who need to ensure an owner is being informed and agrees with >> work). >> Module teams accept responsibility for bug fixing, patch and code reviews, >> and help out new developers in the area. >> >> In practice - we're really quite awesome in this regard - the module teams >> have good connections with users. However, I think we're not functioning >> optimally here. With Blender growing, with more people being active, and >> with all the high quality demands and requests, we should consider to >> extend our Module organization now. >> >> My proposal is to ask each module team to invite at least one involved >> user to formally join the module teams. The current owners/teams can do >> this all based on their current networks, and can decide for each >> individual whether it's an "owner" or "member" role. For bigger modules, >> having an artist co-owner is really preferred though. >> >> The choice for such users-members can be simply based on the same >> principle as we do for developers - based on actual achievements in the >> area and shown interest to be involved. We can keep module teams >> self-appointing too, owners decide themselves who's joining. Only when >> needed, the 'project admins' will interfere in the process. >> >> The consequences of this proposal can be quite minimal - it just means you >> need to get agreement on feature decisions with one more person. Better >> would be if the new user-members then also actively participate in all >> discussions, feature proposal reviewing, release logs and communicating >> decisions when were they made. It will help developers a lot, to offload >> work to others especially. :) >> >> I also want to emphasise that we currently informally already do this a >> lot. A great example is how motion tracking was implemented with artist >> Sebastian Koenig as 'owner' too. >> We also already have several mailing lists with activity for areas as vfx, >> cycles, python, robotics and animation. We can extend this when needed >> easily. >> >> I know it's not democracy I propose, I really don't think voting is going >> to get Blender further anytime. Getting more people involved, and having >> them empowered _is_ helping though. It's still going to be organized chaos, >> and will go with a lot of squeaky wheel greasing. But hey, that's open >> source dynamics! >> >> For more about the current owner teams: >> wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners >> >> Note: the current "project admin" team is just three people now. That role >> hasn't been needed really in the past years, but I'd welcome to have a >> great (UI) designer member there. This is going to be based on practical >> involvement & achievements too, based on those who helped out with Blender. >> >> Thanks, >> >> -Ton- >> >> -------------------------------------------------------- >> Ton Roosendaal - [email protected] <javascript:;> - www.blender.org >> Chairman Blender Foundation - Producer Blender Institute >> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands >> >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] <javascript:;> >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > -- > Jonathan Williamson
Love the idea. One thought, the BF funboard gets lots of cool ideas but I always have the feeling there that the devs are not reading it. People often post ideas and then get no or almost no feedback. For example I posted an idea, I wanted proportional editing to work not just 2d but 3d. I wanted to pick a point and pull it and have the points behind it react so that you could get a stretch (like gum where it gets thinner behind) it. I got one NO WAY and that was about it. I saw that I could get the same effect by massively subdividing and using sculpt. I still think it would be nice in edit mode! My whole point is that it would be good as a user to get more feedback about ideas. Do all the devs read funboard?? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
