Great idea indeed! I feel it has been always been like this, but now is official!
Count me in if I can be of any help. -- Pablo Vazquez CG Artist - Blender Foundation Certified Trainer Twitter: @venomgfx <http://twitter.com/venomgfx> Blender Network: blendernetwork.org/pablovazquez Email: [email protected] Website: pablovazquez.org <http://www.pablovazquez.org> On Tue, Jun 11, 2013 at 11:21 AM, Jonathan Williamson <[email protected] > wrote: > As an artist I think this is a great idea. All the developers do a great > job but sometimes the artist feedback is needed to better develop tools and > features that fit into the artist/production workflow. > > > > On Tuesday, June 11, 2013, Ton Roosendaal wrote: > > > Hi all, > > > > ---- "How do I get a feature in Blender" ---- > > (or, who is making Blender anyway?) > > > > I'm a very firm supporter of empowering people who *do*, the ones who can > > get work done or who have proven to be realizing work before. > > > > That reflects in our "Module Owner" organization. Developers who actively > > contribute to Blender are also the ones who can make decisions in that > area. > > Module teams currently have owners (who can work quite independently) and > > team members (who need to ensure an owner is being informed and agrees > with > > work). > > Module teams accept responsibility for bug fixing, patch and code > reviews, > > and help out new developers in the area. > > > > In practice - we're really quite awesome in this regard - the module > teams > > have good connections with users. However, I think we're not functioning > > optimally here. With Blender growing, with more people being active, and > > with all the high quality demands and requests, we should consider to > > extend our Module organization now. > > > > My proposal is to ask each module team to invite at least one involved > > user to formally join the module teams. The current owners/teams can do > > this all based on their current networks, and can decide for each > > individual whether it's an "owner" or "member" role. For bigger modules, > > having an artist co-owner is really preferred though. > > > > The choice for such users-members can be simply based on the same > > principle as we do for developers - based on actual achievements in the > > area and shown interest to be involved. We can keep module teams > > self-appointing too, owners decide themselves who's joining. Only when > > needed, the 'project admins' will interfere in the process. > > > > The consequences of this proposal can be quite minimal - it just means > you > > need to get agreement on feature decisions with one more person. Better > > would be if the new user-members then also actively participate in all > > discussions, feature proposal reviewing, release logs and communicating > > decisions when were they made. It will help developers a lot, to offload > > work to others especially. :) > > > > I also want to emphasise that we currently informally already do this a > > lot. A great example is how motion tracking was implemented with artist > > Sebastian Koenig as 'owner' too. > > We also already have several mailing lists with activity for areas as > vfx, > > cycles, python, robotics and animation. We can extend this when needed > > easily. > > > > I know it's not democracy I propose, I really don't think voting is going > > to get Blender further anytime. Getting more people involved, and having > > them empowered _is_ helping though. It's still going to be organized > chaos, > > and will go with a lot of squeaky wheel greasing. But hey, that's open > > source dynamics! > > > > For more about the current owner teams: > > wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners > > > > Note: the current "project admin" team is just three people now. That > role > > hasn't been needed really in the past years, but I'd welcome to have a > > great (UI) designer member there. This is going to be based on practical > > involvement & achievements too, based on those who helped out with > Blender. > > > > Thanks, > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] <javascript:;> - www.blender.org > > Chairman Blender Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] <javascript:;> > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > -- > Jonathan Williamson > http://cgcookie.com > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
