+1 for not using camera here. Since you are transforming by the frame's width/height, "pixel space" is more correct I think.
Also I thought that even orthographic cameras need homogenous coordinate division at the end, isn't that how it is in blender's pipeline? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
