On 13 June 2013 19:47, Brecht Van Lommel <[email protected]> wrote:
> Pixel space implies 0..width and ..height range instead of normalized, > so I don't think that's right either Ah, indeed I missed the division in the code. > Orthographic cameras don't need a division, maybe there's some code > that does one but the w component would always be 1. > OK, I guess people who know that much about transform pipelines and homogenous coordinates can do their own calculation anyway. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
