Further UI feedbacks: - Change any reference to "3-D" to "Stereo" or "Multiview". - I would prefere not create a new Render Views tab in Properties pannel, as long as it's not fundamental for most users. It's functions may better be relocated to recently created Render Passes tab. - [Not shure] I would create a new STEREO PREVIEW panel, based on existing 3D VIEW. This panel should offer the options that are now hided in User Prefereces, so I can dinamicly chose Anagliph, Side by Site etc. - As I have explanad below, Image Editor should not offer any 3-D switch. Image Editor should show stereo composites as long as they are expresed composed in Composite.
Adriano A. Oliveira Livro: http://goo.gl/WtcNX Lattes: http://lattes.cnpq.br/8343393957854863 Blog "Anodinidades": http://anodinidades.wordpress.com/ Produções audiovisuais: *http://vimeo.com/anodinidades/videos* <http://vimeo.com/anodinidades/videos>Fotografia: http://www.flickr.com/photos/adriano-ol/ Facebook: http://www.facebook.com/adriano.ol Twitter: http://twitter.com/anodinidades 2013/6/11 Adriano Oliveira <[email protected]> > Hi Dalai, > > I would like to contribute with some feedbacks to your branch from a > user’s point of view. > > First of all, congratulations for the initiative and for the outcome so > far. It is a remarkable achievement, no doubt. > > > > *What I like the most:* > > - Now it is possible to render Left and Right views from two > cameras in the same scene! > > - These two views are treated as layers or meta layers and can > be saved as channels in EXR 2.0! > > - It is possible to preview the two views as composites > (anaglyphs, side by side…) in 3d viewport, what is great for animators. > > > > In my humble opinion, the problems are related to the fact that the very > implementations that allow stereo preview in 3d viewport are leading to > lack of control in Image Editor and Composite. To be more specific: > > > > *What I am not sure of and proposals:* > > - The same approach that allows previewing stereoscopy in 3d > viewport is not as useful in Image Editor (render outcome) and Composite. I > think it is better that Image Editor only shows stereo images as long as > they have been composed in Composite as such. > > - For that reason, I would remove the “3-D” option in “Select > View”. Better: In Image Editor I would remove this new “Select View”, for > it leads to confusion when dealing with Composite outputs. Even though it > may seams repetitive, it is more correct and informative to add the views > ids in the old “Select Pass”, by adding suffixes: Composite.Left; > Composite.Right; Z.Left; Z.Right… These suffixes should be added whenever > the user activates L or R views in Render Views. > > - In consequence, stereo automated previews shoud not be a UI or > Blender Window general option in Preferences, but an option only related to > a single 3d Viewport, in the very Viewport. > > - In Composite, Render Layers nodes are lacking a switch for > choosing Left or Right, like Image nodes already have. Both should offer > Left and Right switches, and… > > - Render Layers and Image nodes should NOT offer a “3-D” switchfor > it is not useful in Composite and leads to confusion. 3-D is not a > channel within Render Layer or Image, it’s just a fast composition option > of two layers, based on generic parameters. > > - It is more logical to get stereo outcome composing Left and > Right in a new “Stereo Node”, that would offer: 02 inputs (channels from > toggled L / R Render Layers or Image nodes), 01 selector with presented > stereo modes (side by side, over under…); 01 input numerical parameter for > convergence correction; 01 composed stereo image output. > > > > Very important: this Stereo Node is only for final composed output files > (PNG, TIFF) and Movies. We need to implement another new node for > “optional” re-merging the decomposed L/R views for output as channels in > Composite (for editing stereo in Sequecer, for instance) or as > channels/layers in EXR 2.0 files. > > This logic of decomposing layers to better work with them, and then > merging them together later with a new “Merge Channel” or “Merge Pass” node > is similar to what Nuke already does. This only would be (stereo aside) a > great implementation in Blender Composite, and must in EXR 2.0 logic. > > I hope to help. > > Adriano A. Oliveira > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
