Hi Adriano, I can't do much with this answer, to me this reads "it's better because it's better". It doesn't explain how anything that is possible in your workflow will not be possible now, or how your workflow is simpler. I'd like to understand it but as far as I can tell you are just reiterating how you want it to work and not why it should work that way?
To me this is similar to the color management and premultiplied/straight alpha discussions, and to the way full sample AA works for example. Some people will say, just give me the nodes to do all the conversions and I'll set it up myself. That's on way to do it and we can support that. If you want to create a separate scene for compositing and composite the L/R parts in one nodes setup, you should be able to do that. But we can provide a higher level workflow too that makes things easier for most users. And for that workflow I think it's important to have a good separation between what you do in the compositing nodes and the particular stereo method that is used for display and file saving. Thanks, Brecht. On Mon, Jun 17, 2013 at 2:51 PM, Adriano Oliveira <[email protected]> wrote: > Hi Brecht, > >> But can you explain to me specifically why that is better than the > workflow used in the branch? > > Because it is more simple and better fits in actual Blender logic. It is > also the way everey other composite sistem works, as far as I know. > > >> But why? How is this different from the RenderLayer/RenderPass > distinction we have already? > > The current SELECT VIEW approach in Image Editor is leading to limitations > and changing too much in Blender UI and Node Editor. > > • Select View is not necessary because we already have Select Pass and L/R > views are simply new kind of passes. > • Select View "3-D" offers a fancy fast-composition that is independent > from Node Editor, so it turns Image Editor inconsistent with composition. > • Implementing Select View is a danger, because it changes a lot in Node > Editor output logic, without offering as much. > • Treating L/R as passes is just enough. We add new possibilities and don't > chage a lot what is already working. > • Obtaining Image Editor stereo outputs through composition nodes is just > enough and safer. > • To keep node editor compatible with new EXR capabilities we just need a > Nuke like merge channel node, so we can re-insert decomposed layers and > output them to a single file. This is useful beyond stereo. > • STEREO PREVIEW option in 3D View is ok. We don't need stereo options in > user preferences, as long as automated preview would only affect 3D View, > and Node Editor affects Image Editor. > > Let's just not add to Node Editor/Image Editor things that leads to > different and untested workflows that we don't miss. > > This is a very nice discussion! > > :D > > Adriano _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
