Hi Thomas, You are right, I just said we should think about it, not do it right away ;) But IMHO we are limiting ourselves to a technology that will get obsolete in the future. Maybe I am a bit too fast on that one... Maybe 3.0 would be a better choice for this.
/Jürgen Am 17.06.2013 um 06:34 schrieb Thomas Dinges <[email protected]>: > Hi, > you should keep in mind that Blender is also very much used in poor > countries, where a lot of people still use XP and X32. > At one point, yes we should not worry about Windows XP anymore, but > doing this before MS drops support is premature. > > Dropping x32 will not happen any time soon though. Even Windows 8 is > still available as x32 version. Again, you have to see the larger > picture. There are a lot of people who cannot simply buy a new computer > with x64 support. ;) > > Thomas > > Am 17.06.2013 06:27, schrieb Jürgen Herrmann: >> Hi Alexandr, >> >> I am actually not fooling on this. One example for API not present in XP is >> : InterlockedCompareExchange64 ( >> http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx) >> But that is actually not the problem! MS drops XP support next year, so XP >> users will get rare. Why should we support XP in blender 2.7/2.8? >> 32/64 bit portability is just more work to do. You loose speed in some >> places but you might be right. Just for portability this might be good. But >> on the other hand who uses 32bit applications in 3D? >> It makes absolutely no sense to stay in 32bits when you can have more Memory >> in a 3D application ;) >> >> /Jürgen >> >> >> >> Am 17.06.2013 um 04:18 schrieb Alexandr Kuznetsov <[email protected]>: >> >>> Hi Jürgen Herrmann. >>> >>> >>> Stop stealing my april fools prank. Afaik, there aren't any significant >>> Windows API additions in vista/7/8 which we might use (Like raw input) >>> Plus, if a program has pointers right, x32/x64 compatibility isn't that >>> hard. Plus, we already have DNA conversion, including endiness. On the >>> countrary, I would encourage to support x32 ( and even PPC architecture) >>> to ensure portability. >>> >>> Best, >>> Alex >>> >>> On 6/16/2013 9:53 AM, Jürgen Herrmann wrote: >>>> Hi Ton, >>>> >>>> sounds great at a first glance ;) I really like the 2.7 targets. >>>> >>>> Imho we should also think about dropping WinXP support and 32bit code in >>>> the >>>> future. (Maybe for 2.8?) >>>> This would make life easier for devs as we don't have to care about legacy >>>> compatibility stuff and can focus on writing neat and fast 64bit code. >>>> And a major code cleanup might be overdue. >>>> >>>> /Jürgen > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
