Hi Thomas, 

You are right, I just said we should think about it, not do it right away ;)
But IMHO we are limiting ourselves to a technology that will get obsolete in 
the future. Maybe I am a bit too fast on that one...
Maybe 3.0 would be a better choice for this.

/Jürgen

Am 17.06.2013 um 06:34 schrieb Thomas Dinges <[email protected]>:

> Hi,
> you should keep in mind that Blender is also very much used in poor 
> countries, where a lot of people still use XP and X32.
> At one point, yes we should not worry about Windows XP anymore, but 
> doing this before MS drops support is premature.
> 
> Dropping x32 will not happen any time soon though. Even Windows 8 is 
> still available as x32 version. Again, you have to see the larger 
> picture. There are a lot of people who cannot simply buy a new computer 
> with x64 support. ;)
> 
> Thomas
> 
> Am 17.06.2013 06:27, schrieb Jürgen Herrmann:
>> Hi Alexandr,
>> 
>> I am actually not fooling on this. One example for API not present in XP is 
>> : InterlockedCompareExchange64 ( 
>> http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx)
>> But that is actually not the problem! MS drops XP support next year, so XP 
>> users will get rare. Why should we support XP in blender 2.7/2.8?
>> 32/64 bit portability is just more work to do. You loose speed in some 
>> places but you might be right. Just for portability this might be good. But 
>> on the other hand who uses 32bit applications in 3D?
>> It makes absolutely no sense to stay in 32bits when you can have more Memory 
>> in a 3D application ;)
>> 
>> /Jürgen
>> 
>> 
>> 
>> Am 17.06.2013 um 04:18 schrieb Alexandr Kuznetsov <[email protected]>:
>> 
>>> Hi Jürgen Herrmann.
>>> 
>>> 
>>> Stop stealing my april fools prank.  Afaik, there aren't any significant
>>> Windows API  additions in vista/7/8 which we might use (Like raw input)
>>> Plus, if a program has pointers right, x32/x64 compatibility isn't that
>>> hard. Plus, we already have DNA conversion, including endiness.  On the
>>> countrary, I would encourage to support x32 ( and even PPC architecture)
>>> to ensure portability.
>>> 
>>> Best,
>>> Alex
>>> 
>>> On 6/16/2013 9:53 AM, Jürgen Herrmann wrote:
>>>> Hi Ton,
>>>> 
>>>> sounds great at a first glance ;) I really like the 2.7 targets.
>>>> 
>>>> Imho we should also think about dropping WinXP support and 32bit code in 
>>>> the
>>>> future. (Maybe for 2.8?)
>>>> This would make life easier for devs as we don't have to care about legacy
>>>> compatibility stuff and can focus on writing neat and fast 64bit code.
>>>> And a major code cleanup might be overdue.
>>>> 
>>>> /Jürgen
> 
> -- 
> Thomas Dinges
> Blender Developer, Artist and Musician
> 
> www.dingto.org
> 
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