Hi, We only have to respect two aspects for supported platforms:
- be able to move forward with Blender in ways we like to - have developers available to keep platforms supported Market shares don't have to play a role. I also don't know of any project here that would practically require to drop 32 bits. If someone has that issue, we can openly review that. Same goes for XP support. I have no evidence it wouldn't allow to run opengl 2.1 features. -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 17 Jun, 2013, at 10:07, Jürgen Herrmann wrote: > Hi Bastien, > Good to hear that I am not totally alone with my point of view ;-) > Ton sent in some interesting statistics of the blender.org website visitors: > > http://lists.blender.org/pipermail/bf-committers/2013-May/040268.html > http://lists.blender.org/pipermail/bf-committers/2013-May/040269.html > http://lists.blender.org/pipermail/bf-committers/2013-May/040274.html > > And I started a poll in blenderartists : > http://www.blenderartists.org/forum/showthread.php?291199-32-or-64bit > > The results speak for themselves ... > /Jürgen > > Am 17.06.2013 um 09:43 schrieb Bastien Montagne <[email protected]>: > >> Please don’t be stupid! Comparing XP and Linux on a market share basis >> is just pure nonsense. There’s at least two huge differences between >> those OS's: >> *One is 12 years old, the other one is plain modern (don’t think anyone >> would care to maintain Blender for over 10 years old linux, nor even for >> OSX!). >> *Even though a few XP are listed in >> http://wiki.blender.org/index.php/Dev:Ref/Supported_platforms (and I’m >> not sure this list is really up-to-date), you’ll find far more Blender >> devs under linux. >> >> And despite the fact that XP is still about 40% of PCs connecting to the >> web, you’ll have a hard time finding any commercial 3D software >> supporting it (most don’t even support Vista anymore). While a fare >> amount of them do support Linux. >> >> It would interesting to know the amount of XP PCs that download Blender, >> btw. My guess is that it would be far less than 40%. >> >> So in a word, if we drop OpenGL below 2.1 (or even 3.0), it makes sense >> to me to also drop XP. You can’t waist time (and even often limit your >> app possibilities) to support obsolete stuff forever! >> >> On 17/06/2013 06:52, Alexandr Kuznetsov wrote: >>> Drop linux. It has 1% market share, less than xp. No more x11 hacks. And >>> Mac OS X Tiger. Oops, too late. Somebody already did it. >>> >>> On 6/17/2013 12:46 AM, Harley Acheson wrote: >>>> Jürgen, >>>> >>>> If we are considering dropping Windows XP we should probably also >>>> consider dropping the other operating systems that have even less usage. >>>> Which is everything else besides Windows 7. So every version of >>>> Mac and all flavors of Linux combined. LOL >>>> >>>> Harley >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
