Hi Thomas, I don't want to update right now, but as ms changed their pace to yearly updates with significant new features and changed compatibilities (e.g more c++11 features) we will have to do a lot of work if we wait 5 years again. As I said I've got a patch for VS 2013 ready and working in my local repo. We could update instantly but I don't want to due to the reasons you stated. I just want to avoid the messy update work we had because we skipped one version. If we skip 5 versions of MSVC (provided that ms keeps this pace) the updating mess will be huge :( So doing a little testing once and a small patch in a while wont hurt, I think.
Am 28.06.2013 um 23:27 schrieb Thomas Dinges <[email protected]>: > Hi Jürgen, > > We used vc2008 now for like 5 years? or so, and this worked out quite > good. Probably we should update more frequently, but I see no reason to > rush things either. > It will still take some weeks or months to test vc2012 with Blender > thoroughly, to use this as a vc2008 replacement for official builds. > > So let's finish the vc2012 update first, use it for official builds and > then worry about when and if we should update the next time. ;) > > Thomas > > Am 28.06.2013 23:14, schrieb Jürgen Herrmann: >> Sure! Switch to MinGw, but please do some good testing ;) >> I am the last not to support this ;) >> >> Am 28.06.2013 um 20:13 schrieb Cezary Kopias <[email protected]>: >> >>> From USER: As always speed tests must be performed for such a decision. >>> Are there any new VS features that are worth mention? >>> >>> And as always i will promote mingw-w64 :] >>> just read that you can compile windows build under linux - nice >>> >>> /kopias >>> >>> On Fri, 28 Jun 2013 20:08:30 +0200, Jürgen Herrmann <[email protected]> >>> wrote: >>> >>>> Logic error corrected inline ;) >>>> >>>>> Hi there, >>>>> >>>>> Out of curiosity I downloaded the VS 2013 Pro preview yesterday. >>>>> And while playing with it I had the idea to try blender compilation >>>>> with it ;) >>>>> I needed to tweak the sources a bit because MSVC 12 seems to break se >>>>> things as M$ implements more C++11 features. It took me 30 Minutes to >>>>> put a patch together. >>>>> But all the libs I compiled with VC11 need to be recompiled :( >>>>> So I stopped this insanity ... >>>>> >>>>> But what I am curious about, what do you guys think? >>>>> Shall we adapt new versions if MSVC early (even if we don't use it for >>>>> production) or not? >>>>> Pro: when we decide to switch to another version (let's assume MSVC >>>>> 2016, just for an example) the workload of porting might >>>> Not be that huge. >>>>> Con: we have to recompile libs and port blender every year (in case MS >>>>> keeps this release schedule) >>>>> >>>>> /Jürgen >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> [email protected] >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> -- >>> Using Opera's mail client: http://www.opera.com/mail/ >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
