I'm aware of this now and will keep an eye on it.

One thing I'm doing is breaking out EGL support so it isn't tied to the
particular platform that is being built for.  That shouldn't lead to any
merge conflicts in an entirely new platform like Wayland.  It just means
that it would be nice if it moved to use the shared EGL code at some point
later.


On Sun, Jun 30, 2013 at 11:18 AM, David Jeske <[email protected]> wrote:

> This seems related...
>
> http://lists.blender.org/pipermail/soc-2013-dev/2013-June/000052.html
>
> On Thu, Jun 27, 2013 at 7:58 AM, Wander Lairson Costa <
> [email protected]> wrote:
>
> > I just pushed a repository [1] with my initial work, but there is
> > nothing too exciting yet, I just created the skeleton code for wayland
> > in Ghost and added a new option to cmake (WITH_WAYLAND) to build
> > against the wayland libraries.
> >
> > [1] https://github.com/walac/blender-wayland
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