Hello! Jonathan, thanks for reply :) By default "bend deform" bend object along Z axis to Y axis. After my change, when you set Y it deform along Y to Z. And for X: X to Y. So current behaviour is not a bug i think. But maybe better add new option specially for bend to set also way of deformation not only deform axis?
Thanks. This is great Andrey! Not being a developer I can't speak to the actual > patch, but I was able to apply it and test. This is something I've wanted > for ages. > > It seems to give some inconsistent results, though. Using a Torus with the > origin at the center, with a Bend angle of 120 I get different results for > the X and Y axis. > > With the Y axis I get this (which is exactly what I would expect and want: > http://cl.ly/QBXP > > But with the X axis (using the same bend angle) I get this: > http://cl.ly/QBrk > > All other deform modes seem to work consistently. > > Jonathan Williamson > http://cgcookie.com > > > On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin > <andrey.dubravin at gmail.com>wrote: > > > Hello! > > > > I make task from wiki: > > > > > http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier > > > > Added XYZ selection for deformation axis for simple modifier. > > Changed UI screenshot and patch attached to patch request (#36094). > > > > Thanks. > > > > -- > > Andrey Dubravin > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers at blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > -- Andrey Dubravin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
