Ah yes that would be a welcome change and should give the control needed. On Monday, July 15, 2013, Andrey Dubravin wrote:
> Bend deform has two axis deformation settings, and my patch change only > one. Here(http://www.pasteall.org/pic/show.php?id=55621) is the > explanation > how it works in graphics :) So deform axis is red and can be changed, > target axis is blue and can't be changed currently. > > Think solution here can be for bend deform make switch looks something like > this: > X->Y > X->Z > Y->X > Y->Z > Z->X > Z->Y > > instead of > x > y > z > > i try to update patch later. > > On Mon, Jul 15, 2013 at 2:19 AM, Andy <[email protected]> > wrote: > > > I would tend to agree with Jonathan. From an artists perspective it is > > always terribly confusing when you have an option to bend around a axis > and > > it doesn't actually bend around the axis you set. For example, X should > > bend around X and Y around Y etc. > > > > Doing this would help the using if such a tool immensely. :) > > > > -Andy > > > > On 13 Jul 2013, at 19:58, Jonathan Williamson <[email protected]> > > wrote: > > > > > I guess I don't really follow what you mean? > > > > > > Here is what I would expect X to do: http://cl.ly/QE02 > > > > > > So that it's bending around the X axis, as if the mesh were paper > > wrapping > > > around a cylinder. This is exactly how Y axis behaves. > > > > > > > > > > > > Jonathan Williamson > > > http://cgcookie.com > > > > > > > > > On Sat, Jul 13, 2013 at 1:25 AM, Andrey Dubravin > > > <[email protected]>wrote: > > > > > >> Hello! > > >> > > >> Jonathan, thanks for reply :) > > >> By default "bend deform" bend object along Z axis to Y axis. After my > > >> change, when you set Y it deform along Y to Z. And for X: X to Y. So > > >> current behaviour is not a bug i think. > > >> But maybe better add new option specially for bend to set also way of > > >> deformation not only deform axis? > > >> > > >> Thanks. > > >> > > >> > > >> This is great Andrey! Not being a developer I can't speak to the > actual > > >>> patch, but I was able to apply it and test. This is something I've > > wanted > > >>> for ages. > > >>> > > >>> It seems to give some inconsistent results, though. Using a Torus > with > > >> the > > >>> origin at the center, with a Bend angle of 120 I get different > results > > >> for > > >>> the X and Y axis. > > >>> > > >>> With the Y axis I get this (which is exactly what I would expect and > > >> want: > > >>> http://cl.ly/QBXP > > >>> > > >>> But with the X axis (using the same bend angle) I get this: > > >>> http://cl.ly/QBrk > > >>> > > >>> All other deform modes seem to work consistently. > > >>> > > >>> Jonathan Williamson > > >>> http://cgcookie.com > > >>> > > >>> > > >>> On Thu, Jul 11, 2013 at 5:03 AM, Andrey Dubravin > > >>> <andrey.dubravin at gmail.com>wrote: > > >>> > > >>>> Hello! > > >>>> > > >>>> I make task from wiki: > > >> > > > http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Tools#Simple_Deform_Modifier > > >>>> > > >>>> Added XYZ selection for deformation axis for simple modifier. > > >>>> Changed UI screenshot and patch attached to patch request (#36094). > > >>>> > > >>>> Thanks. > > >>>> > > >>>> -- > > >>>> Andrey Dubravin > > >>>> _______________________________________________ > > >>>> Bf-committers mailing list > > >>>> Bf-committers at blender.org > > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > > >> > > >> > > >> > > >> -- > > >> Andrey Dubravin > > >> _______________________________________________ > > >> Bf-committers mailing list > > > -- Jonathan Williamson http://cgcookie.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
