On Mon, Jul 15, 2013 at 1:41 PM, Ton Roosendaal <[email protected]> wrote:
> Hi,
>
> Bart asked me for a user-readable text about OpenSubdiv for BlenderNation:
>
> OpenSubdiv is Pixar's open source project to handle Subdivision Surface 
> generation and drawing. In Blender this is currently handled by 1 thread 
> only, and it needs to generate the subsurfed data first, before it can draw.
>
> OpenSubdiv instead:
> - allows full threading, including use of GPU
> - creates and draws subsurfed "on the fly", so you don't need to 
> generate/store data
> - has excellent crease support
> - has adaptive (screen space) subdivision
> - supports Ptex natively (non UV texture mapping)
>
> In Cycles OpenSubdiv will replace the incomplete subdivision surface 
> implementation, to enable faster BVH builds and lower memory usage for 
> subdivision surfaces, as well as Ptex rendering support.
>
> Integrating will require a lot of work inside Blender however, so it will 
> take some time before there is an official release with OpenSubdiv support. 
> Especially support for multires and sculpt will be complex. A planning for 
> this work and a set of actions still has to be defined.
>
> Nevertheless, Brecht is already on it, and expects to have a first WIP demo 
> of Cycles-OpenSubdiv at Siggraph next week!
>
> Note about the license: OpenSubdivs Apache license is only GPL V3 compatible. 
> Blender is "GPL V2 or later", so that should work fine. However, we do need 
> to check every library we use too, Carve still is GPL V2 only (already 
> connected with Tobias about it).
>
> Thanks,
>

> -Ton-

This is a good user video about it.
http://www.youtube.com/watch?v=xFZazwvYc5o


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