Both X11/Cocoa have a similar first GLXContext/NSOpenGLContext that is not deleted, so I don't think it's specific to Windows.
Textures (fonts, icons, images) and other OpenGL buffer are shared between windows, I'm not sure how this stuff works but I guess they are somehow linked to the first context. On Mon, Jul 22, 2013 at 9:52 AM, Jason Wilkins <[email protected]> wrote: > It appears that when creating a GHOST window in Windows that it only calls > ReleaseDC on it if it is not the first one created. > > Does this have to do with WGL's DisplayList sharing or some other quirk of > windows? > > The reason I ask is because if it only has to do with features in WGL then > I can ignore it, but if it is more general behavior then I'll need to make > sure the EGL branch also avoids deleting the first DC as well. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
