>From what I've been testing: - LeapMotion as BGE Module using LeapMotion Python Wrapper has poor performance on some systems (I guess this might be because python in blender uses only 1 system thread?), so I think Leap Motion should be implemented on some lower level - as Leap is quite accurate it's hard to get desired level of accuracy in 3D, when you have 2D display :) (for modeling, pottery, etc.) - it's hard to work for longer period of time while waving your hand in the air - it's good idea to be able to "record" some paths using leap and translate them to blender
Regards Kuba On Fri, 9 Aug 2013 15:07:36 +0200 Hugo Lamarche <[email protected]> wrote: > Hi Ton, > > Thank you for your welcome, > > First just wanna clarify a little thing : > > I am not from Leap Motion and actually I would like to ... ;-). > > Then I am not realy confortable with license consideration but what I > can tell you is there is actually a python wrapper inside the Leap > Motion SDK for python 2.7.0 but they explain with this tutorial how > to make it for python 3.3.0. So if Blender use this kind of wrapper > is there some problem with the license problem ? > > Or maybe we could factorize the connection to the Leap Controller with > the 3DConnexxion > ? > > For the support of blender, I think it could be interesting to use > the leap motion for different purpose : > > - As a Constraint for animation record for exemple : like a follow > path we could have a follow hand. > - For sculpting / making pottery. > - As a 3d manipulator to quickly change object position / > orientation / scale > - And into the bge to get informations about hands / fingers as a > python module or / and sensors > > Best > > Hugo Lamarche > > > > > > 2013/8/9 Ton Roosendaal <[email protected]> > > > Hi Hugo, > > > > You're welcome! Also a thanks to your company seeding a dozen > > devices to people here :) > > > > I think we have two main topics to sort out with integration. > > > > The first is to solve the integration in a license compatible way. > > I hope people here on the list who have the device & SDK can > > investigate or report on that well. > > > > BTW: We solved this issue before with 3DConnexxion, by making an > > open source library (GPL complaint) where Blender talks to via > > generic interface for devices. This library then handles driver > > connections itself, based on the system install. > > > > An initial mail on that work you can find here: > > http://lists.blender.org/pipermail/bf-committers/2007-May/018398.html > > > > Handling support via Python is possible too, but I think we'd > > prefer to have events come in via our standard low level GHOST > > library (the utility for OS specific code, windowing and event > > handling). > > > > Second then is to define support inside of Blender for it. My own > > impression is to first do this for the GE and player though. > > Whether or how it can play a role in 3D modeling is still to be > > investigated. > > > > Laters, > > > > -Ton- > > > > -------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org > > Chairman Blender Foundation - Producer Blender Institute > > Entrepotdok 57A - 1018AD Amsterdam - The Netherlands > > > > > > > > On 9 Aug, 2013, at 14:21, Hugo Lamarche wrote: > > > > > Hi Everyone !, > > > > > > My name is Hugo Lamarche, I'm a Leap Developer and a big fan of > > > Blender > > :). > > > > > > I have already done a small Leap Motion integration to Blender > > > Game using the Python api and more recently I've made a small > > > test addon that > > control > > > the position of object according to their name with the hands. > > > > > > Here is a video of the bge integration (a little bit old > > > actually): > > > > > > https://www.youtube.com/watch?v=9pFpayaR6TU > > > > > > I've also use blender to make my intro too for the game that I > > > develop > > with > > > Unreal Development Kit (Debris) : > > > https://www.youtube.com/watch?v=g9K4Ruxa4yA > > > > > > Its would be a pleasure for me to help you guys to integrate the > > > Leap Motion Controller to Blender. > > > > > > Please tell me how your feelings about this integration. Do you > > > think its just need to be a python addon, or directly in the C++ > > > code ? What would > > be > > > the first step ? > > > > > > Regards > > > > > > Hugo > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
