Hi all, To put this in perspective - I've been in contact with JP and others from Valve (they added a donation system, to mark a percentage of sales going to Blender Foundation).
Valve was very interested to find other ways to support Blender, and I suggested them to more activily involve users of their platform in a stakeholder role. That could be by adding forums there, maintaining todo or issue lists, inviting people to contribute to Blender (C or with add-ons). Game modding is a popular 3d activity online, and Blender for sure has a big following there. Their requirements probably won't differ much from game artists in studios either - it's all about getting the tools well defined and functional, and ensure I/O is as smooth as possible. JP's suggestion for platform integration I cannot judge really... nor how much it would be a priority or how it can be delivered license-compitable. I'll leave that to the experts here. -Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 13 Aug, 2013, at 10:25, Jan-Peter Ewert wrote: > Hi everyone, > I work for Valve (http://www.valvesoftware.com/company/). We would like to > make our digital distribution platform Steam > (www.steampowered.com<http://www.steampowered.com>) one of the places where > you can download Blender. The long-term goal would be to make it easier for > people to build their own mods for PC games with Blender and share these mods > with other gamers. > So I was wondering if there are any Blender users on this list who are > interested in PC games and could see themselves working on an integration > between Blender and PC games that offer official modding support such as DOTA > 2. > > Long story: > Valve is a company that is built on modding. The original Half-Life was built > on a modified version of the Quake engine. All our major games since then > started out as mods which we found cool, hired the people who built them and > released them as major game titles. This is true for Counter-Strike, the > original Team Fortress, Day of Defeat and DOTA 2 (Portal was not technically > a mod but a student project - but you see the pattern). > Similarly, one of the most successful features of our Steam platform is the > Steam Workshop (http://steamcommunity.com/workshop/), which is an interface > for users to share, discover and install mods for their games. Essentially, > you can publish your mod there and other gamers can bring your mod into their > games with a single mouse click. > This is something that we think would be a cool feature for Blender to tap > into. Like modeling a sword in Blender, pushing a button and having it > available to all users of Skyrim. But we bet there are more creative ideas > out there than this one. > What we are currently looking at is offering a completely vanilla version of > Blender as a free download on Steam that is completely the same as that > offered on other websites. We'd hope that this will get enough of our users > exposed to and interested in Blender so they will be inclined to work on > Blender plugins that would talk to Steam's backend services such as Workshop. > If you think you might be interested in being part of that, we'd be happy to > hear from you! > Best, > Jan-Peter > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
