I think using Steam as a distribution platform would be a big win for 
Blender. Virtually all game artists have steam installed and I know that 
many would love this as it would enable auto updating from version to 
version etc. Users on Polycount have been asking for this for a while 
now, so I think we would gain some more love from that direction too.

There are still a few things that Blender needs to add in order to 
become a more robust solution for game artists such as projection cages, 
AA for baking & correct smoothing group support when exporting obj 
(Campbell is working on this atm) but we are getting there. :)

Cheers,

-Andy

On 13/08/2013 14:21, Ton Roosendaal wrote:
> Hi all,
>
> To put this in perspective - I've been in contact with JP and others from 
> Valve (they added a donation system, to mark a percentage of sales going to 
> Blender Foundation).
>
> Valve was very interested to find other ways to support Blender, and I 
> suggested them to more activily involve users of their platform in a 
> stakeholder role. That could be by adding forums there, maintaining todo or 
> issue lists, inviting people to contribute to Blender (C or with add-ons).
>
> Game modding is a popular 3d activity online, and Blender for sure has a big 
> following there. Their requirements probably won't differ much from game 
> artists in studios either - it's all about getting the tools well defined and 
> functional, and ensure I/O is as smooth as possible.
>
> JP's suggestion for platform integration I cannot judge really... nor how 
> much it would be a priority or how it can be delivered license-compitable. 
> I'll leave that to the experts here.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  [email protected]   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 13 Aug, 2013, at 10:25, Jan-Peter Ewert wrote:
>
>> Hi everyone,
>> I work for Valve (http://www.valvesoftware.com/company/). We would like to 
>> make our digital distribution platform Steam 
>> (www.steampowered.com<http://www.steampowered.com>) one of the places where 
>> you can download Blender. The long-term goal would be to make it easier for 
>> people to build their own mods for PC games with Blender and share these 
>> mods with other gamers.
>> So I was wondering if there are any Blender users on this list who are 
>> interested in PC games and could see themselves working on an integration 
>> between Blender and PC games that offer official modding support such as 
>> DOTA 2.
>>
>> Long story:
>> Valve is a company that is built on modding. The original Half-Life was 
>> built on a modified version of the Quake engine. All our major games since 
>> then started out as mods which we found cool, hired the people who built 
>> them and released them as major game titles. This is true for 
>> Counter-Strike, the original Team Fortress, Day of Defeat and DOTA 2 (Portal 
>> was not technically a mod but a student project - but you see the pattern).
>> Similarly, one of the most successful features of our Steam platform is the 
>> Steam Workshop (http://steamcommunity.com/workshop/), which is an interface 
>> for users to share, discover and install mods for their games. Essentially, 
>> you can publish your mod there and other gamers can bring your mod into 
>> their games with a single mouse click.
>> This is something that we think would be a cool feature for Blender to tap 
>> into.  Like modeling a sword in Blender, pushing a button and having it 
>> available to all users of Skyrim. But we bet there are more creative ideas 
>> out there than this one.
>> What we are currently looking at is offering a completely vanilla version of 
>> Blender as a free download on Steam that is completely the same as that 
>> offered on other websites. We'd hope that this will get enough of our users 
>> exposed to and interested in Blender so they will be inclined to work on 
>> Blender plugins that would talk to Steam's backend services such as Workshop.
>> If you think you might be interested in being part of that, we'd be happy to 
>> hear from you!
>> Best,
>> Jan-Peter
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