let me see if i understand this correctly, does this mean you can have a bezier surface point that can have more than 2 handles? (btw, i can barely see whats going on because of the handles ;) )
On 04/10/13 04:31, Roland Adorni wrote: > Hello > > You were correct. My example was too simple. Indeed I get sharp edges > instead smooth ones for general objects. > > Here are my first results: > > http://abload.de/img/biezervolume1dys7h.jpg > > http://abload.de/img/beziervolume2d6b07.jpg > > I believe I know how to correct it however it means the still rather > simple calculation becomes a lot more tricky. > > I like that Blender-Python scripting capability. Allows me to do changes > and directly see the results. > > regards > rad > > p.s. given I have 2 vectors and store them in python with: a = (2,3,4) > and b=(4,5,6). Does Python have vector operation for this "things" > (addition, dot multiplication, scaling.. etc)? Didn't really want to use > or create a class for just 3 coords. :/ > > > > > On 21.09.2013 22:09, Brecht Van Lommel wrote: >> In your example it seems you have 6 regular vertices with nice >> matching handles, but if you want to do more complex shapes, things >> aren't so simple anymore. If a vertex doesn't have 4 neighbours, what >> happens then? The tricky thing is extending such a method to arbitrary >> topology, while still keeping the surface smooth. >> >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
