On Thu, Oct 3, 2013 at 8:31 PM, Roland Adorni <[email protected]> wrote: > You were correct. My example was too simple. Indeed I get sharp edges > instead smooth ones for general objects. > > Here are my first results: > > http://abload.de/img/biezervolume1dys7h.jpg > > http://abload.de/img/beziervolume2d6b07.jpg > > I believe I know how to correct it however it means the still rather > simple calculation becomes a lot more tricky.
The math indeed gets quite tricky with no single obvious best solution. > p.s. given I have 2 vectors and store them in python with: a = (2,3,4) > and b=(4,5,6). Does Python have vector operation for this "things" > (addition, dot multiplication, scaling.. etc)? Didn't really want to use > or create a class for just 3 coords. :/ There are vector types in the API: http://www.blender.org/documentation/blender_python_api_2_68_5/mathutils.html _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
