I am happy there is a hope .... meanwhile im using homebrew OSC scripts to sync blender and my music software (renoise).
2013/10/8 Patrick Shirkey <[email protected]> > > On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote: > > Does anybody successfully set-up jack connection on windows? > > > > I don't use windows but there are people who are running JACK on windows. > You need to install portaudio because no one from the Linux or mac > community wants to spend their time adding native audio API support to > JACK on windows. > > However there is a project underway at the moment from some dedicated > windows user to add native support. You can check the jack mailing list > archive for details. > > > > > > 2013/10/8 Patrick Shirkey <[email protected]> > > > >> > >> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote: > >> > Ok...Jack enables you to root sound from Blender to other app. It > >> would > >> be > >> > cool for Blender to incorporate itself a DAW component. It would be > >> cool > >> > to > >> > make music or edit sounds as you do clips with Movie Editor function. > >> Hope > >> > someone will integrate it sometime. > >> > >> JACK allows full interapp sync so you can edit your audio in "kontakt" > >> and > >> hear it played back in sync with Blender timeline when you press the > >> play > >> button in Blender. > >> > >> > >> > >> > >> > În data de 08.10.2013 16:21, "Patrick Shirkey" > >> > <[email protected]> > >> > a scris: > >> >> > >> >> > >> >> On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote: > >> >> > So...firstly Blender low poly 3D modeller, an organic modeller, a > >> game > >> >> > engine and a movie editor. I've got a cool concept of something to > >> >> add: > >> >> > Sound editor. As an indie game developprr, you often use the same > >> >> > instances > >> >> > of sounds than hundreds or thousands used before, with no editing. > >> >> > Secondly, if in a game there are more sound sources that emmit the > >> >> same > >> >> > sound, let's say the fountains in Oblivion, an unpleasant effect of > >> >> > filtering appears. So you need more instances of the same sound. > >> So, > >> >> for > >> >> > indies, a sound creation/facility would be useful. Are there free > >> >> > resources > >> >> > for the effects or generators? Yes...there are thousands of free > >> VST > >> >> > plugins ready for use in any situation . Here is the interface I've > >> > tought > >> >> > of: > >> >> > > >> >> > There are two windows, one above the other. The lower one, smaller, > >> is > >> > the > >> >> > mixer. It contains channels. Above each channel, there is a jack. > >> >> > The Upper window, bigger, is the canvas. Here each effect or > >> generator > >> > is > >> >> > displayed as a loose box that shows an icon with that vst interface > >> in > >> >> > case > >> >> > of effect vst, or a preview of notes, in the case of a generator > >> vst. > >> >> > Clicking a box brings up the full vst interface. Clicking the notes > >> > button > >> >> > on the generator plugin box brings up the midi notes editor(if you > >> > simply > >> >> > click on box, the generator interface, let's say Kontakt 5, is > >> >> > displayed.). As I mentioned, each box can be moved around on the > >> >> > canvas. > >> >> > Each box has an output, respectively an imput for effects plugin. > >> Each > >> > box > >> >> > can be connected with the other, as in the case of Blender Shaders. > >> >> The > >> >> > final connection is from the last effect to one of the jacks on the > >> >> > mixer. So...here are the steps . > >> >> > 1. File >import> generator vst. > >> >> > A box appears with that vst interface. > >> >> > 2. Click the notes button on the box > >> >> > A midi table appears, allowing me to edit notes. > >> >> > 3. Close the notes window and click on the middle of the box, now > >> with > >> >> > notes preview on it > >> >> > The Kontakt interface appears, allowing me to select instrument. > >> >> > 4. File-import-effect vst > >> >> > Another box appears. > >> >> > 3. Connect generator output to effect imput. > >> >> > 4. Connect effect output to one of the coresponding mixer channel > >> jack > >> > and > >> >> > you're done. > >> >> > > >> >> > What do you think? > >> >> > > >> >> > >> >> Do you know about JACK support in Blender? It will let you use any > >> >> software that supports JACK. > >> >> > >> >> JACK runs on linux/osx/win. > >> >> > >> >> JACK is an open source audio routing system for professional audio. > >> >> > >> >> http://jackaudio.org > >> >> > >> >> > >> >> > >> >> > >> >> > >> >> -- > >> >> Patrick Shirkey > >> >> Boost Hardware Ltd > >> >> _______________________________________________ > >> >> Bf-committers mailing list > >> >> [email protected] > >> >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > [email protected] > >> > http://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > >> > >> -- > >> Patrick Shirkey > >> Boost Hardware Ltd > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > -- > Patrick Shirkey > Boost Hardware Ltd > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
