clarification: scripts that send/recive OSC messages
2013/10/8 Cezary Kopias <[email protected]> > I am happy there is a hope .... meanwhile im using homebrew OSC scripts to > sync blender and my music software (renoise). > > > 2013/10/8 Patrick Shirkey <[email protected]> > >> >> On Wed, October 9, 2013 4:01 am, Cezary Kopias wrote: >> > Does anybody successfully set-up jack connection on windows? >> > >> >> I don't use windows but there are people who are running JACK on windows. >> You need to install portaudio because no one from the Linux or mac >> community wants to spend their time adding native audio API support to >> JACK on windows. >> >> However there is a project underway at the moment from some dedicated >> windows user to add native support. You can check the jack mailing list >> archive for details. >> >> >> > >> > 2013/10/8 Patrick Shirkey <[email protected]> >> > >> >> >> >> On Wed, October 9, 2013 2:41 am, Crs Mrn wrote: >> >> > Ok...Jack enables you to root sound from Blender to other app. It >> >> would >> >> be >> >> > cool for Blender to incorporate itself a DAW component. It would be >> >> cool >> >> > to >> >> > make music or edit sounds as you do clips with Movie Editor function. >> >> Hope >> >> > someone will integrate it sometime. >> >> >> >> JACK allows full interapp sync so you can edit your audio in "kontakt" >> >> and >> >> hear it played back in sync with Blender timeline when you press the >> >> play >> >> button in Blender. >> >> >> >> >> >> >> >> >> >> > În data de 08.10.2013 16:21, "Patrick Shirkey" >> >> > <[email protected]> >> >> > a scris: >> >> >> >> >> >> >> >> >> On Tue, October 8, 2013 10:16 pm, Crs Mrn wrote: >> >> >> > So...firstly Blender low poly 3D modeller, an organic modeller, a >> >> game >> >> >> > engine and a movie editor. I've got a cool concept of something to >> >> >> add: >> >> >> > Sound editor. As an indie game developprr, you often use the same >> >> >> > instances >> >> >> > of sounds than hundreds or thousands used before, with no editing. >> >> >> > Secondly, if in a game there are more sound sources that emmit the >> >> >> same >> >> >> > sound, let's say the fountains in Oblivion, an unpleasant effect >> of >> >> >> > filtering appears. So you need more instances of the same sound. >> >> So, >> >> >> for >> >> >> > indies, a sound creation/facility would be useful. Are there free >> >> >> > resources >> >> >> > for the effects or generators? Yes...there are thousands of free >> >> VST >> >> >> > plugins ready for use in any situation . Here is the interface >> I've >> >> > tought >> >> >> > of: >> >> >> > >> >> >> > There are two windows, one above the other. The lower one, >> smaller, >> >> is >> >> > the >> >> >> > mixer. It contains channels. Above each channel, there is a jack. >> >> >> > The Upper window, bigger, is the canvas. Here each effect or >> >> generator >> >> > is >> >> >> > displayed as a loose box that shows an icon with that vst >> interface >> >> in >> >> >> > case >> >> >> > of effect vst, or a preview of notes, in the case of a generator >> >> vst. >> >> >> > Clicking a box brings up the full vst interface. Clicking the >> notes >> >> > button >> >> >> > on the generator plugin box brings up the midi notes editor(if you >> >> > simply >> >> >> > click on box, the generator interface, let's say Kontakt 5, is >> >> >> > displayed.). As I mentioned, each box can be moved around on >> the >> >> >> > canvas. >> >> >> > Each box has an output, respectively an imput for effects plugin. >> >> Each >> >> > box >> >> >> > can be connected with the other, as in the case of Blender >> Shaders. >> >> >> The >> >> >> > final connection is from the last effect to one of the jacks on >> the >> >> >> > mixer. So...here are the steps . >> >> >> > 1. File >import> generator vst. >> >> >> > A box appears with that vst interface. >> >> >> > 2. Click the notes button on the box >> >> >> > A midi table appears, allowing me to edit notes. >> >> >> > 3. Close the notes window and click on the middle of the box, now >> >> with >> >> >> > notes preview on it >> >> >> > The Kontakt interface appears, allowing me to select >> instrument. >> >> >> > 4. File-import-effect vst >> >> >> > Another box appears. >> >> >> > 3. Connect generator output to effect imput. >> >> >> > 4. Connect effect output to one of the coresponding mixer channel >> >> jack >> >> > and >> >> >> > you're done. >> >> >> > >> >> >> > What do you think? >> >> >> > >> >> >> >> >> >> Do you know about JACK support in Blender? It will let you use any >> >> >> software that supports JACK. >> >> >> >> >> >> JACK runs on linux/osx/win. >> >> >> >> >> >> JACK is an open source audio routing system for professional audio. >> >> >> >> >> >> http://jackaudio.org >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> -- >> >> >> Patrick Shirkey >> >> >> Boost Hardware Ltd >> >> >> _______________________________________________ >> >> >> Bf-committers mailing list >> >> >> [email protected] >> >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ >> >> > Bf-committers mailing list >> >> > [email protected] >> >> > http://lists.blender.org/mailman/listinfo/bf-committers >> >> > >> >> >> >> >> >> -- >> >> Patrick Shirkey >> >> Boost Hardware Ltd >> >> _______________________________________________ >> >> Bf-committers mailing list >> >> [email protected] >> >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> -- >> Patrick Shirkey >> Boost Hardware Ltd >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
