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On Friday, October 25, 2013 10:14 PM, Tyler Mercer <[email protected]> 
wrote:
 
If those red things are buildings, you might have more success if you
edited them out of the heightmap and color map and used cuboids instead.


On Wed, Oct 23, 2013 at 2:54 PM, Jacob Merrill
<[email protected]>wrote:

> Break up the map into smaller sections and then load and unload them? Use
> world coordinates to determine what is loading and unloading?
> On Oct 23, 2013 8:42 AM, "Stephen Swaney" <[email protected]> wrote:
>
> > On Tue, Oct 22, 2013 at 05:42:39PM +0200, Pierrick Koch wrote:
> > >
> > > I am using a small script [1] to generate terrain from aerial image
> > > and heightmap [2].
> > > Those two images are quite big (9000x9000) with a 5cm per pixel
> > resolution.
> > >
> > > My knowlwedge in modeling and mapping is quite limited,
> > > so I'm only using a grid and the "Displace" modifier,
> > > which limits me to a resolution of 50cm per pixel,
> > > and results in a model of 850K+ vertices and 1.7M+ tris [3].
> >
> > The HIRISE DTM importer works with some huge files to produce
> > terrain at varying resolutions.  Maybe something useful in
> > there?
> >
> > --
> > Stephen Swaney          [email protected]
> > 231-313-2492                skype: sswaney                  (GMT-4)
> > _______________________________________________
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> >
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