Hello, I need to detect changes in the scene without polling data all the time. The list at context.window_manager.operators give me most of the info I need. Changing some properties need polling but it's not a big deal. However, when undoing, that list is emptied, and I don't know if the user undoed or redoed more times after that, so I don't know the final state of stuff (meshes, especially) or when the user has stopped undoing/redoing.
Is there currently a way to get that information from Python? Another way of getting the undo history? Ideally, there should be an equivalent of bpy.data.is_dirty but writeable and at object/data level. Or a __hash__(). _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
