On 12/01/2013 10:12 AM, Felipe Ferreira da Silva wrote: [snip] > I'm using SDL2 for inputs and drawing. The widgets are drawn using the > SDL_Texture, and I will put support to OpenGL widgets (just converting the > SDL_Texture of an widget to a OpenGL rendering and then back to > SDL_Texture). I'm not even using the hardware accelerated option of SDL2, > and the drawing is surprisingly fast.
Have you considered using the Ghost library of Blender? I think that's the lib Blender uses to draw everything. It's somewhat similar to GLUT I think and it's possible to use it as standalone lib. From there on you could mimic what Blender does? Arnaud. -- w: http://www.sphaero.org t: http://twitter.com/sphaero g: http://github.com/sphaero i: freenode: sphaero_z25 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
