I think that Ghost cannot be sepparated from Blender without a lot of effort, and seeing how the developers itself saying how hard is to make changes on the layout, I wouldn't use it. Also, I do not know if I can create new "classes" of widgets with it.
2013/12/1 Arnaud Loonstra <[email protected]> > On 12/01/2013 10:12 AM, Felipe Ferreira da Silva wrote: > [snip] > > I'm using SDL2 for inputs and drawing. The widgets are drawn using the > > SDL_Texture, and I will put support to OpenGL widgets (just converting > the > > SDL_Texture of an widget to a OpenGL rendering and then back to > > SDL_Texture). I'm not even using the hardware accelerated option of SDL2, > > and the drawing is surprisingly fast. > > Have you considered using the Ghost library of Blender? I think that's > the lib Blender uses to draw everything. It's somewhat similar to GLUT I > think and it's possible to use it as standalone lib. From there on you > could mimic what Blender does? > > Arnaud. > -- > w: http://www.sphaero.org > t: http://twitter.com/sphaero > g: http://github.com/sphaero > i: freenode: sphaero_z25 > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Felipe Ferreira da Silva _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
