I'm not really sure that this is not a relict, but for sure it is a slang,
a shortcut and it works even today and remains somehow usable. Full but
short version is "UV Mapped Texture", which means the same as you've
pointed out in the definition.
By the way what would be another short term to replace "UV Texture"?

pz
piotr
--
Piotr Arlukowicz
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
!K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++ r+++
y+++
------END GEEK CODE BLOCK------


2013/12/15 Gaia <[email protected]>

> Hi;
>
> I am trying to rework the documentation for UV Maps in the blender wiki.
> I found a lot of references to the term "UV Texture" but i could not find
> any definition what a "UV Texture" is.
>
>  From the context i guess this is true:
>
> /A "UV Texture" is a (image- or procedural-) texture that is mapped //
> //to the surface of a 3D object by use of a "UV Map"/
>
> Can someone please approve/improve/correct this definition ?
> Or ... maybe the term "UV Texture" is just a relict from the ancients
> and should be avoided nowadays ?
>
> Thanks,
> Gaia
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers
>
_______________________________________________
Bf-committers mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to