Hi Marcelo,
I want just to point out that Fabio Russo (ruesp83) is currently develloping some layers feature in Blender, you can check out his current WIP on his website - it hasn't been updated for a while but he is still working on it - ruesp83.com. Cheers, Kévin. Le 22.12.2013 02:00, Marcelo V a écrit : > Thanks Campbell. BTW, I tried to find your email and Antony's from the link > that Sean has provided but the "User" only points to a wiki page (I guess > your Wiki page). I may need to learn more about how the projects are managed. > About 4 weeks ago, after a frustrating attempt to build using MS-VC and > MinGW, I finally had my built done under a Mint machine. BTW... good job for > whoever wrote the Wiki for Linux. > > The only missing packet was openexr library which was easily brought in with: > sudo apt-get install libopenexr-dev > > Anyways... despite I am SW developer my only connection with Blender so far > was (and is) as an user; I started learning Blender 4 ~5 years ago to teach > my daughter 3D modeling/animation. I ended up hooked to it. But never did any > SW development for Blender. > > As I enjoy a lot sculpting feature I also look at other tools like ZBrush and > Mudbox. I did not like at all the ZBrush interface but for sculpting organics > maybe the best tool around. But it is really bad for rigid bodies for my > taste and Blender does well both (to up to 2 million faces in my machines). > The Mudbox features for sculpting was good but the layer sculpting and layer > painting feature blew my mind. Also, the Gimp/Photoshop like features like > Clone, Burn/Dodge etc was also amazing. So that I would consider to dedicate > some of my time to add some of these features in Blender in case nobody else > is implementing or willing to implementing those. > I acknowledge that adding layers for painting maybe a major and broad > feature. But tools like Clone/dodge etc maybe a good exercise for me to get > started with (again... if nobody else is already doing so). > > I still have to do my homework by look at the code to avoid posting stupid > questions. Sure links for references and design docs would be very welcome > but I hope can also learn from the code itself. > > As this is my initial relevant post in this forum then maybe fair to provide > more information about me: > > I write SW since 1982 and I still enjoy doing so. Nowadays I write SW > components for a graph based Multimedia framework. Filter codecs, parsers, > media protocols and etc. However, I would like to avoid writing media code > (audio/video stuff) for Open-Source projects to avoid conflict of interest > with my current job. > > Some links about my work/hobby: > > Having fun with OpenGL: > http://dflight.ca/ [1] > > Having fun with Blender: > http://cglabs.ca [2] > > Having fun helping Brazilian Blender community: > https://sites.google.com/site/tutblenderbr/ [3] > > Cheers, > Marcelo Varanda > > ________________________________ > From: Campbell Barton <[email protected]> > To: bf-blender developers <[email protected]> > Sent: Saturday, December 21, 2013 3:33:42 PM > Subject: Re: [Bf-committers] Lead developer for the Texture Painting feature? > > Painting is a broad area, its probably better to mail this list so any > developers involved in painting can give their feedback. > > On Sun, Dec 22, 2013 at 7:04 AM, Marcelo V <[email protected]> wrote: > Thanks a lot for your quick reply. I will try to contact them. Regards, > Marcelo ________________________________ From: Sean Olson > <[email protected]> To: Marcelo V <[email protected]>; bf-blender > developers <[email protected]> Sent: Saturday, December 21, 2013 > 1:31:55 PM Subject: Re: [Bf-committers] Lead developer for the Texture > Painting feature? I replied to your other email but figured I could add this > link as well: > http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List [4] On > Sat, Dec 21, 2013 at 11:48 AM, Marcelo V <[email protected]> wrote: (once > again but fixing the subject) Hello All, Quick question: Who leads the > maintenance and/or development of the Texture/Vertex Painting feature? I may > have sometime available to contribute but I do not want to do a work that > might be already in progress by someone else. Thanks, M Varanda > ________________________________ From: Marcelo V <[email protected]> To: > bf-blender developers <bf-committers@blende r.org> Sent: Saturday, December 21, 2013 11:43:00 AM Subject: [Bf-committers] Sculpting Hello All, Quick question: Who leads the maintenance and/or development of the Texture/Vertex Painting feature? I may have sometime available to contribute but I do not want to do a work that might be already in progress by someone else. Thanks, M Varanda _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers [5] _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers [5] -- ||------------------ Instant Messengers ---------------------- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at [email protected] || Yahoo Y! at the_7th_samuri ||---------------------------------------------------------------------- _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers [5] Links: ------ [1] http://dflight.ca/ [2] http://cglabs.ca [3] https://sites.google.com/site/tutblenderbr/ [4] http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List [5] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
