Hi Marcelo, 

I want just to point out that Fabio Russo (ruesp83) is currently
develloping some layers feature in Blender, you can check out his
current WIP on his website - it hasn't been updated for a while but he
is still working on it - ruesp83.com. 

Cheers, 

Kévin. 

Le 22.12.2013 02:00, Marcelo V a écrit : 

> Thanks Campbell. BTW, I tried to find your email and Antony's from the link 
> that Sean has provided but the "User" only points to a wiki page (I guess 
> your Wiki page). I may need to learn more about how the projects are managed. 
> About 4 weeks ago, after a frustrating attempt to build using MS-VC and 
> MinGW, I finally had my built done under a Mint machine. BTW... good job for 
> whoever wrote the Wiki for Linux. 
> 
> The only missing packet was openexr library which was easily brought in with:
> sudo apt-get install libopenexr-dev 
> 
> Anyways... despite I am SW developer my only connection with Blender so far 
> was (and is) as an user; I started learning Blender 4 ~5 years ago to teach 
> my daughter 3D modeling/animation. I ended up hooked to it. But never did any 
> SW development for Blender.
> 
> As I enjoy a lot sculpting feature I also look at other tools like ZBrush and 
> Mudbox. I did not like at all the ZBrush interface but for sculpting organics 
> maybe the best tool around. But it is really bad for rigid bodies for my 
> taste and Blender does well both (to up to 2 million faces in my machines). 
> The Mudbox features for sculpting was good but the layer sculpting and layer 
> painting feature blew my mind. Also, the Gimp/Photoshop like features like 
> Clone, Burn/Dodge etc was also amazing. So that I would consider to dedicate 
> some of my time to add some of these features in Blender in case nobody else 
> is implementing or willing to implementing those.
> I acknowledge that adding layers for painting maybe a major and broad 
> feature. But tools like Clone/dodge etc maybe a good exercise for me to get 
> started with (again... if nobody else is already doing so).
> 
> I still have to do my homework by look at the code to avoid posting stupid 
> questions. Sure links for references and design docs would be very welcome 
> but I hope can also learn from the code itself.
> 
> As this is my initial relevant post in this forum then maybe fair to provide 
> more information about me:
> 
> I write SW since 1982 and I still enjoy doing so. Nowadays I write SW 
> components for a graph based Multimedia framework. Filter codecs, parsers, 
> media protocols and etc. However, I would like to avoid writing media code 
> (audio/video stuff) for Open-Source projects to avoid conflict of interest 
> with my current job.
> 
> Some links about my work/hobby:
> 
> Having fun with OpenGL:
> http://dflight.ca/ [1]
> 
> Having fun with Blender:
> http://cglabs.ca [2]
> 
> Having fun helping Brazilian Blender community:
> https://sites.google.com/site/tutblenderbr/ [3]
> 
> Cheers,
> Marcelo Varanda
> 
> ________________________________
> From: Campbell Barton <[email protected]>
> To: bf-blender developers <[email protected]> 
> Sent: Saturday, December 21, 2013 3:33:42 PM
> Subject: Re: [Bf-committers] Lead developer for the Texture Painting feature?
> 
> Painting is a broad area, its probably better to mail this list so any
> developers involved in painting can give their feedback.
> 
> On Sun, Dec 22, 2013 at 7:04 AM, Marcelo V <[email protected]> wrote:
> Thanks a lot for your quick reply. I will try to contact them. Regards, 
> Marcelo ________________________________ From: Sean Olson 
> <[email protected]> To: Marcelo V <[email protected]>; bf-blender 
> developers <[email protected]> Sent: Saturday, December 21, 2013 
> 1:31:55 PM Subject: Re: [Bf-committers] Lead developer for the Texture 
> Painting feature? I replied to your other email but figured I could add this 
> link as well: 
> http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List [4] On 
> Sat, Dec 21, 2013 at 11:48 AM, Marcelo V <[email protected]> wrote: (once 
> again but fixing the subject) Hello All, Quick question: Who leads the 
> maintenance and/or development of the Texture/Vertex Painting feature? I may 
> have sometime available to contribute but I do not want to do a work that 
> might be already in progress by someone else. Thanks, M Varanda 
> ________________________________ From: Marcelo V <[email protected]> To: 
> bf-blender developers <bf-committers@blende
 r.org>
Sent: Saturday, December 21, 2013 11:43:00 AM Subject: [Bf-committers] 
Sculpting Hello All, Quick question: Who leads the maintenance and/or 
development of the Texture/Vertex Painting feature? I may have sometime 
available to contribute but I do not want to do a work that might be already in 
progress by someone else. Thanks, M Varanda 
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Links:
------
[1] http://dflight.ca/
[2] http://cglabs.ca
[3] https://sites.google.com/site/tutblenderbr/
[4] http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List
[5] http://lists.blender.org/mailman/listinfo/bf-committers
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