Hi, Marcelo. You should take a look at what anthony did during its GSOC this year.
http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/UserDoc It will give you an idea what was already experimented by anthony. 2013/12/22 <[email protected]> > > > Hi Marcelo, > > I want just to point out that Fabio Russo (ruesp83) is currently > develloping some layers feature in Blender, you can check out his > current WIP on his website - it hasn't been updated for a while but he > is still working on it - ruesp83.com. > > Cheers, > > Kévin. > > Le 22.12.2013 02:00, Marcelo V a écrit : > > > Thanks Campbell. BTW, I tried to find your email and Antony's from the > link that Sean has provided but the "User" only points to a wiki page (I > guess your Wiki page). I may need to learn more about how the projects are > managed. About 4 weeks ago, after a frustrating attempt to build using > MS-VC and MinGW, I finally had my built done under a Mint machine. BTW... > good job for whoever wrote the Wiki for Linux. > > > > The only missing packet was openexr library which was easily brought in > with: > > sudo apt-get install libopenexr-dev > > > > Anyways... despite I am SW developer my only connection with Blender so > far was (and is) as an user; I started learning Blender 4 ~5 years ago to > teach my daughter 3D modeling/animation. I ended up hooked to it. But never > did any SW development for Blender. > > > > As I enjoy a lot sculpting feature I also look at other tools like > ZBrush and Mudbox. I did not like at all the ZBrush interface but for > sculpting organics maybe the best tool around. But it is really bad for > rigid bodies for my taste and Blender does well both (to up to 2 million > faces in my machines). The Mudbox features for sculpting was good but the > layer sculpting and layer painting feature blew my mind. Also, the > Gimp/Photoshop like features like Clone, Burn/Dodge etc was also amazing. > So that I would consider to dedicate some of my time to add some of these > features in Blender in case nobody else is implementing or willing to > implementing those. > > I acknowledge that adding layers for painting maybe a major and broad > feature. But tools like Clone/dodge etc maybe a good exercise for me to get > started with (again... if nobody else is already doing so). > > > > I still have to do my homework by look at the code to avoid posting > stupid questions. Sure links for references and design docs would be very > welcome but I hope can also learn from the code itself. > > > > As this is my initial relevant post in this forum then maybe fair to > provide more information about me: > > > > I write SW since 1982 and I still enjoy doing so. Nowadays I write SW > components for a graph based Multimedia framework. Filter codecs, parsers, > media protocols and etc. However, I would like to avoid writing media code > (audio/video stuff) for Open-Source projects to avoid conflict of interest > with my current job. > > > > Some links about my work/hobby: > > > > Having fun with OpenGL: > > http://dflight.ca/ [1] > > > > Having fun with Blender: > > http://cglabs.ca [2] > > > > Having fun helping Brazilian Blender community: > > https://sites.google.com/site/tutblenderbr/ [3] > > > > Cheers, > > Marcelo Varanda > > > > ________________________________ > > From: Campbell Barton <[email protected]> > > To: bf-blender developers <[email protected]> > > Sent: Saturday, December 21, 2013 3:33:42 PM > > Subject: Re: [Bf-committers] Lead developer for the Texture Painting > feature? > > > > Painting is a broad area, its probably better to mail this list so any > > developers involved in painting can give their feedback. > > > > On Sun, Dec 22, 2013 at 7:04 AM, Marcelo V <[email protected]> wrote: > > Thanks a lot for your quick reply. I will try to contact them. Regards, > Marcelo ________________________________ From: Sean Olson < > [email protected]> To: Marcelo V <[email protected]>; bf-blender > developers <[email protected]> Sent: Saturday, December 21, 2013 > 1:31:55 PM Subject: Re: [Bf-committers] Lead developer for the Texture > Painting feature? I replied to your other email but figured I could add > this link as well: > http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List [4] > On Sat, Dec 21, 2013 at 11:48 AM, Marcelo V <[email protected]> wrote: > (once again but fixing the subject) Hello All, Quick question: Who leads > the maintenance and/or development of the Texture/Vertex Painting feature? > I may have sometime available to contribute but I do not want to do a work > that might be already in progress by someone else. Thanks, M Varanda > ________________________________ From: Marcelo V <[email protected]> To: > bf-blender developers <bf-committers@blende > r.org> > Sent: Saturday, December 21, 2013 11:43:00 AM Subject: [Bf-committers] > Sculpting Hello All, Quick question: Who leads the maintenance and/or > development of the Texture/Vertex Painting feature? I may have sometime > available to contribute but I do not want to do a work that might be > already in progress by someone else. Thanks, M Varanda > _______________________________________________ Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers [5] > _______________________________________________ Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers [5] -- > ||------------------ Instant Messengers ---------------------- || ICQ at > 11133295 || AIM at shatterstar98 || MSN Messenger at [email protected]|| > Yahoo Y! at the_7th_samuri > ||---------------------------------------------------------------------- > _______________________________________________ Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers [5] > > > > Links: > ------ > [1] http://dflight.ca/ > [2] http://cglabs.ca > [3] https://sites.google.com/site/tutblenderbr/ > [4] http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List > [5] http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
